A blue circle featuring three shapes: a white cube with orange sides, a circle divided into five colored segments, and a metallic grid with rows of circular holes—symbolizing manual and digital based methods media materials for VCD.
The image is completely blank with a plain white background and no visible objects, text, or features.
The image is completely blank with a plain white background and no visible objects, text, or features.
The image is completely blank with a plain white background and no visible objects, text, or features.
The image is completely blank with a plain white background and no visible objects, text, or features.
The image is completely blank with a plain white background and no visible objects, text, or features.

VCD Methods,
Media & Materials.

VCD 2024

How & with
What designs
are made?

Methods, materials and media are three terms that describe the physical and aesthetic features of visual communications. Methods refer to the techniques or procedures used to make a drawing or visual communication. Media refers to the materials or digital applications used to create designs. Materials refer to what a design is printed on or made from. Students learn how to identify and describe methods, media and materials and how to explain how they are used to support functions and the communication of ideas. This page outlines methods, media, and materials and describes how they are used.

Takeaways

Black and white icon of a cheeseburger with lettuce and a cold drink in a cup with a straw, representing fast food.
Good to go
methods, media & materials

Methods refer to the techniques or procedures used to create a drawing or visual communication, ranging from simple sketches to complex technical drawings. Media refers to the materials or digital applications used to create designs, such as paint, ink, or computer software. Materials refer to the physical substrate or support surface on which a design is printed or made.

Examples of Methods
  1. Sketching/visualisation drawing
  2. Watercolour painting
  3. Two-point perspective drawing
  4. Screen printing
  5. 3D printing
Examples of Media
  1. Watercolor paints
  2. Adobe Illustrator (digital)
  3. Graphite pencils
  4. Adobe Photoshop (digital)
  5. Acrylic paints
Examples of Materials
  1. Watercolor paper
  2. Canvas
  3. Cardboard
  4. Glass
  5. Metal (aluminum, steel)
Model answer
Watercolor illustration of green tomato plants with yellow flowers and a black-and-white butterfly resting on a leaf, set against a soft, light blue background.
A stunning nature illustration of a butterfly on leaves by, Sheryl Cole.

Sample Question

With reference to aesthetics, discuss how designer Sheryl Cole used methods, media and materials in the illustration shown at the left.

Sample Answer

The designer Sheryl Cole used the method of watercolour painting and a digital collage, the media or watercolour and Adobe Photoshop ® and the materials of watercolour paper and screen. Each of these components of visual language was used to create soft and gentle aesthetic effects.

Cole used the methods of painting and digital collage to create a soft, lyrical, nature illustration. The background is a traditional watercolour painting where translucent layers are combined to create a gentle journey into the work. The transparent nature of the paint also allows the white of the paper to emerge behind the yellow and apple-green colours. Later,  Sheryl may have scanned the background and several states of the butterfly and placed them onto separate layers of a raster-based application such as Adobe Photoshop®. The layers would then be animated using frame animation, and the file would be exported as an animated GIF. The scanned and animated files would have been placed together to form the digital collage.

Thick watercolour paper would have been chosen for the original illustration, and the size and resolution of the digital collage would have been adjusted appropriately to suit a screen, the final destination material.

This illustration is a wonderful combination of traditional and contemporary methods, media and materials. It shows what can be achieved using innovative processes.

Three panels explain method, media, and material with diagrams: a 3D drawing, a digital laptop, and a model with blocks labeled METHOD, MEDIA, and MATERIALS in various colors and orientations.
This illustration appears on the Methods, Media and Materials pages. It illustrates and defines these terms in three examples; manual, digital and three-dimensional. Read them carefully, do you agree with the ways I have defined the terms?
The Visual Communication Design Poster Pack Full includes an infographic, “Methods, Media & Materials,” explaining drawing, prototyping, media types, and materials with text blocks, icons, diagrams, and labeled example images.
Order this poster to compliment your learning. Click on the image above to find out more. Alternatively, get a VCD poster set or find it in the VCD Theory Reference Kit.

Driving design decisions

Methods media & materials as visual language

Think of visual language like spoken language. Just as words, grammar, and tone work together to communicate ideas, design uses methods, media, and materials, along with elements, principles, and symbols, to convey ideas and information. When discussing the role of M, M, M in visual language, Target Learning recommends considering them in this order: methods, media, and materials.

Methods refer to the design techniques and approaches designers use. From hasty, hand-drawn sketches to complex and technical plans and elevations, using the correct method ensures that the design conveys ideas as intended.

Similarly, designers utilise media to evoke emotions and feelings in their audiences. From soft, transparent watercolour paints depicting a rainy winter’s day to the crisp vector graphic on an aeroplane’s tail logo, the choice of media not only reflects the mood of the subject matter but also creates the desired sense of aesthetics and professionalism.

Finally, materials function not only physically but also symbolically to express tone and convey ideas. Each material has unique qualities that influence a message. For example, glossy paper feels premium, while matte paper feels sophisticated; wood grain evokes warmth, whereas aluminium is cold yet professional.

These three elements work together. A minimalist poster design (method + media) using crisp white paper (materials) conveys professionalism and clarity. It is entirely different from a vibrant concert poster with bold colours and grunge textures, even though both address message design challenges.

Methods media & materials for function

Methods, media, and materials constantly underpin designers’ decisions when they consider the function of a design. Concepts such as durability, malleability (able to be physically manipulated) and legibility motivate their choices. When discussing the role of M, M, M concerning function, Target Learning recommends considering them in this order: materials, media and methods.

Materials are chosen for their physical qualities as substrates (the supporting surface for a design, such as paper or cardboard) or as the structural components of a model. Materials like metal are durable (strong, impact-resistant, and weatherproof), lightweight, and can be painted. Papers and cardboards are also strong, have a smooth surface, and can be printed on. Certain plastics are used for 3D printing as they can be melted down and extruded. Woods are ideal for model making because they are strong, lightweight, and easy to cut and join. Materials are selected based on their functionality.

Likewise, media are selected for their physical characteristics. Certain paints and inks are waterproof and are suitable for outdoor signs. Inks may also be opaque, creating a strong and legible design. Digital media such as Adobe Illustrator ® is ideal for creating legible icons, logos and typographic designs. These function well.

Finally, methods also perform a function in designs. For example, if a realistic representation is desired, one might use a two-point perspective. Conversely, if the communication of specifications is crucial, a third-angle orthogonal drawing is the best choice.

Designers make intentional decisions regarding the selection of methods, media and materials for aesthetic and functional reasons.

Methods

Methods refer to the process or technique a designer uses to create a component or a complete visual communication. Methods range from simple line drawing sketches, through painting and printmaking, to advanced digital design, page layout, and photography. Different methods are applied for two- and three-dimensional designs. In Visual Communication Design, methods include intuitive, art-based processes like painting, as well as technical drawing techniques in two and three dimensions, guided by established rules called conventions. These methods are both expressive, serving aesthetic purposes, and functional, aimed at conveying ideas.

Manual & digital processes

The VCE Visual Communication Design Study Design 2024 (p. 5) refers to the manual and digital processes used to evolve design ideas and concepts, and create design solutions.

The term manual refers to methods that are not practised on computer devices or digital platforms. Essentially manual means methods that are done by hand, but also includes processes that use non-digital tools and equipment such as an airbrush, old-school film and chemical photography, printmaking and electric tools for low-fi prototyping or high-fi model making. Manual image-making methods include drawing, painting and collage.

The term digital processes refers to the use of computers, tablets or other digital devices as the platform for two-dimensional image and three-dimensional model-making. Please note that in Visual Communication Design, the device or computer application or program is known as the media and should not be given as an example of a method.

A person holds a small structure made of blue and yellow toy building blocks in one hand while sketching its three-dimensional shape on paper with a pencil using the other hand.
A student making a manual Two-Point Perspective sketch of some blocks of Lego. A wonderful, quick way to reveal ideas.
A 3D printer, labeled Original Prusa Mini, is printing a white plastic object with a circular base and protruding edges on a grid-patterned print bed.
A close up of 3D Printing - a digital process that is great for creating Low-Fi prototypes.

Art-making techniques

Design is a visual art, and as such, it influences people in the same way. Designers use a range of techniques borrowed from art. Many of these are traditional artmaking processes. One must remember that before computers were introduced to design (around 1984), all design work was made using traditional manual methods. Manual methods continue to hold a special place in the visual language of design as they usually convey a warm, friendly tone.

Sketching

Sketching

A pencil drawing the outline of a 3D cube on a beige background, with rough, sketch-like lines.

Sketching, also referred to as 'visualisation drawing' in VCD is an intuitive way of recording objects and spaces from observation or conceptualising ideas visually.

There are many techniques for sketching including contour drawings and drawing for form and structure. Sketching is often done with line but may include tonal rendering to represent form, shade and surface materials.

Painting

A paintbrush with a brown handle applies green paint over overlapping blue, green, and pink brushstrokes on a white background.

Painting is applying liquid media to a material. There are many different kinds of painting, depending on the media used. Paint can be applied with a brush, roller or spray-gun or airbrush. There are also digital painting techniques.

There are many different artistic styles for painting including representational (realistic) and abstract. Painting is often used to represent people, objects and spaces. Painting styles can be expressive or non-emotional. The history of painting is covered in the history of Art.

Photography

A grayscale icon of a person with shoulder-length hair seen from the back, with a blurred shadow of the same figure to the right.
Photography was invented in the 19th Century. Manual (pre-digital) photography is a chemical process involving light-sensitive chemicals, glass and paper. Old photos are monochromatic (black and white) or sepia (brown) tinted tonal images. Although colour photography was invented earlier it only became viable in the second half of the 20th Century. Still photography developed into moving images with the advent of cinema at the end of the 19th Century. A camera is the chief recording tool for photography. Photography is used when a realistic representation of people, objects or places is required.

Collage

The word collage is spelled out using cut-out letters from different fonts, colors, and backgrounds on an orange circle, with the letter o replaced by a yellow square with the number 1 on it.
Collage refers to the process of making an image by combining cut parts of existing images or type. Collage was first used during the art style of Cubism in Paris in the early 20th Century. It is a way artists used to add authenticity and interest to paintings.

printmaking methods

Manual printmaking processes are image-making techniques that enable limited reproduction of designs. They are used to make images with certain characteristics. Artists like manual printmaking because they like working in a process, each step requiring different kinds of engagement. Generally, manual printing techniques print one colour at a time. This creates different challenges when an artist wants to ensure several colours print together in correct registration (alignment). Different manual printmaking processes lead to different aesthetic results. There are many common ways to print images:

Relief printing

A gray rectangular slab with a raised outline of a simplified, blocky human figure lying on its back, against a solid dark blue background.
Ink is transferred to paper from raised surfaces of a printing block like a rubber stamp. Areas that the artist doesn’t want to appear in the print are removed from the block. Examples are collagraphy, lino block, wood block and potato printing.

Intaglio printing

A stylized graphic shows a rotary blade cutting along a curved, dashed path through a light-colored material, with triangular black points and a gray surface beneath.
Ink is transferred to paper from lines lower than the surface of a printing block. Pressure from a printing press is required to transfer the ink. The lines can be etched into a block with acid or incised (scratched) by hand with a sharp too. Tone can also be created with a technique called aquatint. Examples include etching.

Monprinting

An oval image with a light blue top, gray bottom, three flat disks (yellow, orange, blue), and a white curved line arching above them, resembling a minimalist abstract design.
Paint or ink is applied to a surface like glass, Perspex or a tabletop. A design is scratched into the wet paint. Paper is placed on the surface and the design is transferred to it. Only one print is possible with each design.

Screen-printing

An illustration of a mousetrap with a human figure on the base and an orange arrow pointing outward, symbolizing a person being trapped and pushed out. The background is light blue.
Ink is transferred to paper through a stencil. The stencil is held in place by a fine, fabric, mesh screen. Thick ink is pushed through the screen with a rubber blade called a squeegee. Stencils can be made manually from paper cut with a knife or photographically by projecting an image onto a light-sensitive emulsion which is hardened by a chemical developing solution. Screen printing is used for printing designs onto fabric.

task

Image
Show I know ...
1.1 Try them out
No matter what your idea is, try it out in each of the methods shown above. Get ready for some surprising effects.
1.2 Convergent thinking

Annotate your trials in different methods. Describe and evaluate;

  • Which methods did you feel most comfortable with?
  • Which methods might create the best effects for the purpose of your design and for the stakeholders involved?
  • Which method might create the best effects for your target audience?
  • Which method might create the best effects for the constraints in your brief?
Jump to

Technical & pictorial drawing

Each of the following technical and pictorial drawing methods can be executed using manual or digital media. Each of these methods may serve one of the following three intents.

Different intents for drawing

Different kinds of drawing in Visual Communication Design are distinguished by the purpose and application for which they are made. Whilst drawings are produced at each phase of the Design Process, they are known as Development drawings, Documentation drawings and Presentation drawings. Drawings can be made using manual methods or digital processes.

Development drawings
Development drawings are used to visualise design ideas and concepts, typically in the Develop and Deliver stages of the Design Process. However, drawings may also assist with the processing and synthesising of information in the Discovery and Define phases. Development drawings are an elemental use of visual language and are used to represent ideas in abstract, symbolic and realistic ways. They assist in conceptualising and communicating concepts so they can be analysed, explored, tested and evaluated. Drawing can be done using rapid and informal or expressive techniques or using formal technical or pictorial methods for the purposes of testing and presentation in critique. Development drawings typically begin as ideation sketches using line and shape. Depending on the purpose and field of design, drawings can be used to explore motifs, layouts and compositions for Messages, icons, wireframes and storyboards for Interactive Experiences, form, space and structure for Objects and Environments. Drawings can be made in two and three-dimensional space. Three-dimensional drawings and illustrations graduate to include rendering techniques to enhance form, represent the direction of light, shade and shadow and suggest surface textures and materials. Drawings are produced manually by hand, or using digital processes and media.

Documentation drawings
The purpose of documentation drawings is to define and record technical specifications required for the construction of three-dimensional forms in the fields of Objects and Environments. Forms may be represented in two dimensions using methods such as 3rd Angle Orthogonal drawings, plans and elevations, packaging nets and technical flats, or in three dimensions using methods such as paraline (isometric and planometric) and one and two-point perspective. Documentation drawings can be constructed manually using a single, desired method or output in a variety of available methods from a model using a digital process. Documentation drawings form an integral part of a design and production process, so clarity and accuracy are important considerations. As such, they use technical drawing conventions such as the placement of views, scales, labels, symbols and dimensions to communicate information in standardised, industry-specific ways.

Presentation drawings
Presentation drawing is the term used to describe the manner designers use to convey resolved design solutions to clients and stakeholders for consideration. Presentation drawings can be produced using manual methods but are typically made with either digital processes or hybrid processes combining manual and digital methods. They can be illustrations, documentation drawings, and storyboards or used as part of mock-ups, concept presentation boards and style guides.

The material in the drawing section of this page is adapted from the VCAA Study Design for Visual Communication Design, 2024, p5.

Development drawing

A hand uses a stylus on a tablet to edit a digital floor plan, with drawing tools and color options visible on the screen, resting on a wooden surface.
A digital development drawing done using Morpholio Trace.

Documentation drawing

Architectural technical drawings showing wall elevations and a floor plan layout with labeled measurements, doors, windows, fixtures, material patterns, and detailed construction notes for a room and entrance area.
A close-up of a sheet of documentation drawings. Note; dimension, symbols and annotations.

presentation drawing

Architectural elevation drawings of a single-story house with a green roof, red siding, stone accents, large windows, a chimney, and an attached carport and garage, viewed from two different angles.
A client presentation drawing of the home exterior.

Three kinds of technical drawings

Designers and illustrators use conventions for representing three-dimensional products and environments. These conventions fall into three main categories:

Two-dimensional representations
These are drawings that show form in separate, flattened, two-dimensional views. These views do not include any information relating to depth or surface details. These drawing methods form parts of manufacturing and construction contracts and so as a consequence, are governed by an organisation called ‘Australian Standards’.  They follow conventions known as technical drawing conventions. Methods of two-dimensional representations include;

  • 3rd Angle Orthogonal
  • Architectural Plans and Elevations
  • Packaging Nets
  • Technical Flats

Three-dimensional paraline representations
These drawing methods are constructed by projecting the sides of an object onto oblique planes at different angles. The feature of each of these methods is that each uses three sets of parallel lines to indicate height, width and depth. The lines remain parallel to each other as they progress further away from the viewer. These drawing methods are ideal for representing forms accurately as they allow the designer to use true measurements in any of the X, Y and Z axes. Methods of paraline representations include;

  • Isometric
  • Planometric

Three-dimensional perspective representations
These drawing methods are constructed on a picture plane perpendicular to the viewer’s line of sight and use one or two vanishing points situated on a Horizon Line that is equal in height to the viewer’s eye level. Vertical lines in perspective in Visual Communication Design always remain vertical and parallel with each other. Horizontal lines are horizontal and parallel with each other in a One-Point perspective, whilst horizontal lines in a Two-Point perspective converge at a vanishing point as they progress further away from the viewer. True measurements are possible in the X and Y axes in a One-point perspective drawing. However, they are only possible on the X-axis in a Two-Point perspective drawing. Methods of perspective representations include;

  • One-point perspective
  • Two-Point perspective

CAD (Computer Aided Design)
Digital technical and pictorial drawing methods using the media of CAD applications for environments and objects, model forms in a three-dimensional space and can output drawings using all two and three-dimensional technical and pictorial methods.

Two-dimensional technical drawing methods

A diagram showing three labeled boxes: TOP VIEW, FRONT VIEW, and SIDE VIEW, illustrating different perspectives of an object. The background is blue with a partially unfolded corner in the upper right.
Click this image to visit the page.
3rd Angle Orthogonal
3rd Angle Orthogonal drawing refers to the representation of an object from a range of different two-dimensional points of view. This kind of drawing is used by object designers to document objects for presentation to stakeholders and for production. 3rd Angle Orthogonal drawing is guided by a range of conventions regarding the types and weights of lines used, the relationship between views, names of views, ways dimensions are shown, scales, titles and use of a special symbol.
A brief introduction to 3rd Angle Orthogonal drawing.
A simple architectural drawing shows a square floor plan above two elevation views labeled South Elevation with a door and North Elevation as a plain square, over a light green background.
Click this image to visit the page.
Plans and Elevations
Plans and Elevations refer to the representation of a built environment (including buildings) from a range of different two- dimensional points of view. This kind of drawing is used by environmental designers to document buildings for presentation and construction. Plans and Elevations are guided by a range of conventions regarding the types and weights of lines used, the relationship between views, names of views, ways dimensions are shown, scales, titles and symbols.
Drawing Plans and Elevations.
A circular diagram with a blue background shows a white unfolded 3D shape (net) with five connected octagons and one octagon attached perpendicularly. A semi-transparent triangle overlaps part of the net.
Packaging Nets
A packaging net is the name given to the two-dimensional shape that if cut and folded would create a form. It is also called a development. Communication and object designers use packaging nets as the basis of a packaging design. Packaging nets use conventions regarding line types, cut-outs and tabs.
Starting out with a packaging net.
A simple, short-sleeved white dress with visible stitching details, displayed on a pink circular background.
Technical Flats
Technical flats for fashion design are precise two-dimensional drawings that depict garments or apparel from the front, back, and sides. They use conventions including standard symbols and annotations to convey information about closures, stitching, fabric types, and other design features. Measurements are typically included to indicate the length, width, and placement of various components. Similar to other technical drawings, technical flats exclude shading and patterns to focus on the structure and construction of a garment.
A great introduction to 'Technical Flats'. Apologies for the inches! Interesting point, if you're crossing over from 3rd Angle Orthogonal, you notice Technical Flats use curved lines to indicate form. Not done in other forms of Two-dimensional technical drawing.

Three-dimensional pictorial drawing:  paraline

A simple white cube on a yellow background, with a slanted green strip at the bottom right displaying 30º in bold text.
Click this image to visit the page.
Isometric
Isometric drawing is a paraline drawing method where an object's views are projected onto oblique planes. It is a quick, easy and accurate way of representing form for visualisation and presentation drawings. Drawings using this method are set up on axes 30 degrees from the horizontal using a 30/60 degree set square or digital method. Right angles on top surfaces of isometric drawings are shown at 120 degrees. True measurements may be used, aligned with the directions of measurement.
My first Isometric drawing.
A white cube is shown above a 45-degree set square on an orange circle background, illustrating an isometric or axonometric projection.
Click this image to visit the page.
Planometric
Planometric drawing is a paraline drawing method where an object's views are projected onto oblique planes. It is a quick, easy and accurate way of representing form for visualisation and presentation drawings. Drawings using this method are set up on axes 45 (or 30/60) degrees from the horizontal using a 45/45 (or 30/60) degree set square or digital method. Right angles on top surfaces of Planometric drawings are shown at 90 degrees. True measurements may be used, aligned with the directions of measurement.
An interior in Planometric projection.

Three-dimensional pictorial drawing: perspective

A green circle with a white, cube-like square in the center. A gray line runs horizontally through the middle, intersecting an orange dot in the center of the square.
Click this image to visit the page.
One-point perspective
Perspective drawing is a system that represents parallel lines as converging as they recede away from a viewer. The components of perspective drawing include a Horizon Line (or eye level) and vanishing points. One-point perspective represents a form or space where an elevation is shown in true measurements on a picture plane. Lines receding from the elevation converge at one vanishing point on a horizon line. The position (height and latitude) of the vanishing point is set by the position of the viewer or camera. One-point perspectives are used frequently by environmental designers to represent interiors.
Try an interior in One-Point perspective.
A white cube is drawn on a green circle background, with black lines extending from the cube’s corners to two red dots at the top corners, illustrating two-point perspective.
Click this image to visit the page.
Two-point perspective
Two-point perspective represents a form or space from one corner. Dimensions and proportions of objects are set by a closest vertical line that runs near the centre of the drawing and is parallel with the picture plane. Lines receding on both sides of the closest vertical converge at two vanishing points away from the object, on a horizon line. The position (height and latitude) of the vanishing points is set by the position of the viewer or camera. Two-point perspectives are used frequently by industrial and environmental designers to represent forms and structures.
Starting out in Two-Point perspective.
Jump to

Prototyping & model making

Prototyping in Visual Communication Design embraces the conceptualisation, visualisation, development and presentation of design ideas, concepts and solutions in actual three-dimensional form. Whereas model-making was traditionally reserved for the purposes of producing actual objects that represent ideas developed using two-dimensional methods, contemporary Object designers are now using it to visualise and live-test product ideas and concepts at the beginning of the stage of visualisation of ideas instead of using drawing.

Model-making using inexpensive, readily available or easy-to-work-with materials to give form to, and test ideas is known as Low-Fidelity prototyping. Low-fi prototypes are not intended to be finished to represent colours and surfaces of resolved design solutions but exist to bring ideas into reality for consideration and analysis for feasibility. Examples of low-fi prototyping in Object design include cardboard models, clay or plasticine models, foam, laser cut or 3D printed models. Examples of low-fi prototypes in Interactive Experience design include wireframes and hyperlinked image sequences.

By contrast, models that are used to present resolved design solutions are often well constructed, well finished and may even function in some ways. These are known as High-Fidelity prototypes. Hi-fi prototypes may be finished to represent actual materials and surfaces and can be used for photography as part of other presentation formats.

Low-Fidelity Prototypes

A large assortment of colorful plastic gears, rings, and parts are scattered on a tan surface, with several wooden handles attached to various plastic components arranged in a row near the center.
A collection of prototypes used in the design development for the ‘Ortwo’ pepper grinder designed and produced by industrial designers, Dreamfarm. Lo-fi prototypes are used as a low-investment way to make ideas visible and to test the ergonomics and function from the beginning of a product’s development, without getting hung up chasing the aesthetics or finer details of an idea that might not work. Making something demonstrable is also a great way to pitch an idea to other stakeholders such as sales and marketing people. (Image: Dreamfarm Designs).
A prototype is a way for clients and stakeholders to understand design ideas by seeing how they look in context. They are aptly known as 'proof of concept'. Low-Fi prototypes are used as part of the design process. With minimal investment in time and materials, low-fi prototypes are used in iterations (ideate > model > test > evaluate > begin again) in the Develop and Deliver phases of the Design Process. Some aesthetics and functionality may be present, but the real point is to test for form, scale and ergonomics. Low-Fi prototypes are quick, rough and efficient - costing as little time and money as possible.
Nice one quirky cardboard low-fi prototyping.
3D Printing
An abstract illustration of a pink humanoid figure on a gray square base, with a cylindrical gray head connected to a pink tube coming from above, set against a yellow background.
3D printing is a digital process where a thin plastic rod (filament) is heated as it passes through a block. It is extruded onto a base and guided by a computer in the X, Y and Z axes. Multiple layers of the thin plastic bead are fused together to build up a form.
Find out how Formlabs uses a 24-hour design cycle with rapid prototyping.
Fabrication/ Assembly
A white, stylized female figure stands upright against a brown background, with red rectangles and metal bolts attached to various points on her body, resembling joints or fasteners.
Fabrication is really building. Parts are cut, shaped and assembled together. Techniques for making parts include; cutting, folding, laminating, drilling and gluing.
"It's part of my design process...it's visual sketching..."
Reductive sculpture (carving)
A stylized gray stone sculpture of a human figure partially emerging from a cracked rectangular block, with broken fragments scattered on the ground. The background is solid tan.
Reductive sculpture is carving. This can be done from stone, wood or a plastic foam block. A quick prototype of an object can be made by cutting and sanding blue foam.
Making camera forms quickly with foam.
Laser cutting
A stylized illustration of a hand with a glowing white spot and radiating lines on the palm, as a red laser beam points down onto it, all within a circular frame.
Laser cutting is a digital process where the heat from a laser light beam is used to cut flat sheet material such as medium-density fibreboard (MDF), plywood, cardboard and plastic sheet. The laser is held in a head that is guided by a computer in the X and Y axes.
Laser cutting in architectural model making.
Jump to

Print & Production

Whilst students of Visual Communication Design are not expected to be conversant with a large range of print or production techniques, a rudimentary understanding of them can assist with the analysis of the constraints and key features of communication and object designs. The following are a few common methods used in the production of designs.

Commercial printing

Commercial printing uses two different modes for the delivery of colour. Process and spot colours. But first, let’s back it up a bit. There are three primary colours, right? Cyan, Magenta, Yellow and Black (CMYK). Wait a minute, where’s red and blue? And that’s not three, it's four. Well, red, yellow and blue work in the art room but not in the design print studio. That’s why we use cyan (a kind of blue), magenta (a dark pink), yellow and black (for strength and depth). We can recreate every colour using just these four colours. However, there are two ways to deliver the colour to the material:  Process and Spot. But beware: The process and spot colour modes are not the same as the Red, Green, Blue (RGB) colour mode used on screens.

Process Colours
Use four basic inks: Cyan (blue), Magenta (red), Yellow, and Black (the "K") on four separate rollers in the printing machine. By printing tiny dots of these four colours in different combinations, printers can create thousands of different colours with dots so small you can't see them individually. The colours mix ‘optically’ on the paper, after they are printed. For example, if we print tiny blue dots beside tiny yellow dots, the appear as green. Different strengths (cover) of dots are known as percentages. 100% is complete cover, 50% means the dots screen out half of the paper. This is called ‘four-color process printing’ and it's what most magazines, photos, and colourful documents use.

Spot Colours
Instead of printing colours with dots and mixing them optically, spot colours use pre-mixed inks for specific colours. The colours are blended together before they are run in the printing machine. Think of it like mixing a tube of ‘Barbie Pink’ ink instead of trying to blend it from magenta and yellow. Each spot colour is run as 100% and requires its own printing plate and ink run.

Process colours (CMYK) is cheaper for complex, colourful images with lots of different colours. Spot colours are used when you need exact colour matching (like a company logo that must be precisely the same red every time) or special effects like metallic or fluorescent inks that CMYK can't reproduce. Most everyday printing uses process colour, while corporate branding often relies on spot colours for consistency.

Comparison of CMYK process printing, shown with four patterned squares, and spot color printing, shown with four solid colored squares: pink, black, teal, and beige. CMYK letters are stacked vertically on the left.
Letterpress printing.
The word RED appears in large, white, 3D block letters on a blue background.
Letterpress printing is an old-style relief printing method. Designs are made with movable wooden or metal type blocks mounted in a caddy. Many of the terms we use for type adjustments such as upper-case, lower-case and leading come from the era of printing type in this way. Letterpress printing prints one pre-mixed spot colour at a time. For two, three and four colours, the printer must reposition the paper and overprint colours in sequence. The registration (correct alignment) of paper for printing with multiple colour is important. As letterpress only prints in 100% colour, tones can be achieved by using half-tone pattern screens.
A quick look at movable type on a poster.

Digital printing

A half-circle divided horizontally: the top half contains rows of colored circles (yellow, pink, blue, black), while the bottom half is solid gray.
Digital printing is preferred for low-volume print jobs where the cost of setting up print plates would become more expensive than the higher cost per sheet of digital printing. There are two categories of digital printing.

Ink-jet
Liquid ink is sprayed onto paper. This is used for photographic quality prints.

Laser
Coloured powder (toner) is magnetically deposited onto paper. This is how photocopiers work. Laser prints are preferred for higher print runs than ink-jet prints.

What's inside your CMYK colour laser printer?

Offset lithographic printing

Four colored droplets (black, yellow, magenta, and cyan) hover above matching circles, set against a gray background, representing the CMYK color model often used in printing.
Offset lithography is a fascinating printing method that relies on the water-oil chemical resist model. This is how all high volume (thousands of copies) print runs of posters, cards and books are printed. Watch the video, it's amazing!
Complex but simple.

Commercial manufacturing

Casting
A yellow liquid is being poured from a cylinder into a mold shaped like a person, on a red background.
Metal (lead, silver, gold, aluminium, steel, bronze, etc.) is heated until it is a liquid in a jar called a crucible. It is poured into a mould made of steel or sand. The mould is opened and the finished form is ground to remove jagged edges.
Injection moulding
Isometric illustration of a green female figure inside an elevator with green circles above, suggesting an elevator moving up, on a dark blue circular background.
Plastic pellets are heated to a liquid (melted) and then pressed (injected) into a warm steel mould. This is a quick and cheap way to make products. However, the set-up costs of machining the moulds are very high. Small plastic parts right through to plastic furniture are made with injection moulding.
Making Lego.
Stamping
A large orange arrow points downward toward two stacked metallic layers with a recessed area in the center, illustrating a pressing or stamping process.
Stamping is the name given to pressing sheet metal between a positive and negative die (mould or form). Stamping metal requires great force. Parts of cars are made in this way, then they are welded together.

task

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Show I know ...
1.3 Investigate available technologies
Review the technologies described above. Find out which ones are available in your school.
1.4 Investigate printing techniques
Take a look around you in the classroom. Consider all the print material nearby. Determine which articles might be printed digitally or by offset lithography. Are there any garments with printed logos or similar? Do these look like they are screen printed or digitally printed - like the multicoloured basketball shirts?
1.5 Consider methods

Find and collect one design from each of the four fields of design practice. Identify one method that may have been used at any stage of the design process for the four design solutions you have collected. Explain why the method you have identified may have been used at that stage.

1-6 Investigate manufacturing techniques
Consider all the objects (industrial designs) nearby you now. See if you can identify the materials they are made from. Are they solid forms or made from sheet material? Determine if any of the manufacturing techniques shown above might have been used. Discuss why specific manufacturing techniques were chosen for each object.
Jump to

Media

The term media is used to describe the substance or application, a designer uses to create a design with. As distinct from the method, which is the technique or process a designer uses, and from a material, the substrate or support, media is the substance of the design itself. Examples of manual media are ink, paint and graphite. Examples of digital media are Adobe Illustrator ® and Photoshop ®.

What designs are made with

In VCE Visual Communication Design, the term media refers to the substances designers use in non-digital methods, for example, paint, ink and graphite and the applications or programs used in digital processes, such as vector-based, raster-based and CAD programs. Students are required to identify examples of media selected by designers and explain how they are used to create aesthetic qualities and support the purpose and function of visual communications.

We usually examine media that has been used to make an original image, for example, an illustration or infographic. Examples of media for image-making include paint, graphite and Adobe Illustrator. However, when it is relevant, a discussion may also involve media used in the reproduction of images or visual communications. Examples of media used in reproduction include ink and toner.

The VCD term media is not to be confused with the VCE subject 'Media' nor with the terms 'media' and 'mass-media' used to refer to the news and entertainment industries.

Manual media

Media for making original images are usually traditional art-making media. They include dry and wet media. Examples of dry media are pencils and pastels. Examples of wet media are inks and paints. Designers and illustrators use media expressively depending on the function of the visual communication being made.

Top view of a glass jar filled with bright orange-red powdered pigment, showing a finely textured surface with some small clumps.
Artists' dry ground pigment in 'Cadmium Orange' by Langridge Artist Colours in Melbourne.

Pigments: The heart of colour
Pigments are coloured powders used to make the colour found in pastels and paints. The history and science of pigments is interesting. Manual media are usually mixtures of a pigment and a binder. Traditionally, these different-coloured powders were made from animal parts, insects, stones, or chemical compounds. Often, they were rare or extremely dangerous. Before the invention of synthetic (human-made) pigments, artists faced a short and bleak future as lead poisoning from white pigments was common. Artists’ colours still carry the names of natural chemical pigments. For example, cadmium orange and dioxazine purple are two such colours. Different professional artists' pigments are also priced differently. Strong reds, for example, are more expensive than softer colours. Powdered pigments are mixed with a binder. Oils, acrylic medium (polymer), and wax are examples of binders added to pigments to create paints. They can also be compressed into sticks to form coloured pencils or pastels.

Dry media

Dry media include different types of sticks made of compressed pigment with a binder. Examples of dry media are; pencils (colour and graphite), charcoal, conte, chalks, pastels, oil sticks.
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Derwent graphite pencils. A range of soft through medium to hard pencils.
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Derwent artists' charcoal pencils.
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Derwent artists' colour pencils.
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Derwent pastel pencils.
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Art Spectrum Square Pastel Single Sticks. A soft artist's pastel medium.
Dry media in action
A person with brown hair observes a large, realistic pencil portrait of a man’s face, partially covered in shadow patterns, while working on its unfinished lower section.
An amazing pencil drawing by Alana Lacy.
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A quick rendering of a Mac computer in ball-point pen.
Colored pencil drawing of two birds perched on branches with red berries, set against a background of a lighthouse, trees, and blue sky within a square frame.
A preparatory sketch for a watercolour painting done in colour pencils.

Wet media

Wet media are media that flow onto materials. However, wet media vary in two different ways. The first is their opacity. Inks and watercolours allow light to reflect from paper. They are regarded as transparent media. Oil paints and enamels are regarded as opaque as they cover the materials on which they exist. The second aspect that characterises wet media is viscosity. Viscosity refers to how thin or thick the media is. Thin paints are applied in a wash, run easily and give a loose effect. Thick paints can be applied using impasto techniques, perhaps with a palette knife, and can develop rough textures. Examples of wet media are; inks and dyes, markers, watercolours, acrylic, oil paint, silkscreen and block printing inks.
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Art Spectrum inks. These are strong dyes that can be diluted with water.
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Art Spectrum watercolours. Watercolours are a transparent medium. They are intended to be layered.
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Art Spectrum gouache. Gouache is an opaque medium. However, it can be applied in a wash like watercolour or used solidly, similar to acrylic paint.
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Matisse Structure Acrylic paint. Acrylic paint is a fairly opaque medium. It can be diluted with water or applied thickly to create an impasto effect.
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Art Spectrum Finest Artists' oil paint. This is a slow-drying opaque medium. It can be thinned with linseed oil.
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Permaset Aqua ® Fabric Printing ink. This is an opaque ink for screen printing designs onto fabric. The ink is cured by heat before wearing to enable washing.
Wet media in action
Watercolor painting of white seagulls resting on grassy ground near a stone building and cemetery crosses, with a calm, cloudy sky and distant landscape in the background.
Thin washes of watercolour are layered to build depth in this scene in Scotland.
A colorful painting shows two people outdoors: one stands stretching, another lies on a striped mat holding a drink. A large polka-dot ball, tents, trees, and hills fill the vibrant, playful background.
Acrylic paint is used thickly to build opaque flat areas of this painting.
Abstract painting of a person in profile with a ponytail, featuring bold brushstrokes and vivid colors such as red, turquoise, yellow, and blue, against a red and teal background.
Layers of oil paint thinned with linseed oil build up this portrait.
Jump to

Digital Applications

Digital applications are referred to as media in Visual Communication Design. This means that the programs designers use are the media they use. This section will explore the different kinds of computer software (applications) used in the fields of design practice.
An illustration of a white computer cursor pointing at the corner of an orange square with red outlines and white handles on a blue background, suggesting resizing or editing.
One of the hundreds of icons designed for Target Learning VCD using Adobe Illustrator ®. This vector-based application enables the design of simple, scaleable and easily exportable graphics for use on web applications.

Kinds of applications
There are many applications for drawing pictures and designing objects using digital devices, such as computers, touch screens, smartphones, or tablets. Visual Communication Design identifies application software used in computers as digital media. Commonly used design applications fall into several different categories.

  • Raster-based programs
  • Vector-based programs
  • Page layout programs
  • Multi-media programs
  • CAD (Computer-Aided Design) programs
  • Web and App prototyping and development programs

Applications in action

Click video below to play.
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Motherbird Studio in Melbourne created this Brand Identity Package for another Melbourne firm, Digital Stack. The brief was to assist global (often franchised brands) communicate effectively with local audiences. Components of shape, colour and image create strong figure-ground relationships and friendly, image-first hierarchy. This package demonstrates a seamless fusion of vector and raster-based media and multi-media presentations.
RASTER-BASED PROGRAMS
A computer screen displays Adobe Photoshop with an image of a woman holding a large red apple. The Image Size dialog box is open in the center, showing image dimensions and settings.
A workspace view in Adobe Photoshop®.
Raster-based programs are image-processing programs. They work with images as pixel maps known as bitmaps. Raster-based programs work with a complete range of tones, colours and transparencies in pixels. However, the images they process are resolution-dependent. This means if they are enlarged in size they need to be increased in resolution which results in-turn results in an increase in file size. An example of a raster-based program is Adobe Photoshop®.
Vector-BASED PROGRAMS
Screenshot of Adobe Illustrator showing a geometric design with a cube, a 45-degree angle, and overlapping circles. Various tool panels and layer options are open on the workspace.
A workspace view in Adobe Illustrator®.
Vector-based programs create images not as pixels but as mathematical calculations (vectors). They map images using coordinates and arcs. Vector programs have the advantage that they can create scalable images that do not loose detail or increase in file size as they increase in size. An example of a vector-based program is Adobe Illustrator®.
Page Layout PROGRAMS
Screenshot of Adobe InDesign with a document on Design Thinking. The screen shows three sections: Creative, Critical, and Reflective thinking, each with an emoji face and text descriptions. Editing tools and panels are open.
A workspace view in Adobe Photoshop®.
Page layout programs have characteristics belonging to both kinds of programs above as they can process type (vector glyphs) and images (raster files). An example of a professional page layout program is Adobe InDesign®.
CAD (Computer Aided Design)
Digital applications for industrial and environmental design are referred to as Computer-Aided Design (CAD). The main feature of CAD is that designs are done in real space and referenced to dimensions in real-time. Each design made with CAD can usually be output in two and three-dimensional display views including technical drawings (3rd Angle Orthogonal or Plans and Elevations), paraline (isometric or planometric) or one or two-point perspective. Surface modelling CAD draws solid forms whereas objects drawn in BIM (Building Information Modelling) CAD include information about qualities and characteristics that can be used to create building documentation and maintenance schedules. Examples of CAD programs are TinkerCAD®, Solidworks®, Archicad® and REVIT®.

Surface modelling CAD

A 3D modeling software interface shows designs of simple house structures with rectangular bases and green roofs on a blue grid workplane. Basic shape tools and shape options are visible on the right sidebar.
A workspace view in the free web-based CAD application, Autodesk Tinkercad.

BIM CAD

Screenshot showing architectural floor plans in a CAD software on the left and a project explorer or file management panel with a list of files on the right, all displayed on a computer desktop.
A workspace view in Graphisoft Archicad®.
3D modelling and animation
A 3D modeling software interface displays a modern two-story house model in a nighttime scene. Various tool panels and object lists are visible around the workspace.
A workspace view in Blender.
3D modelling and animation can be done on a free, open-source software known as Blender. This can be used for building environments, character animation and motion graphics.
Interactive Experiences
A design prototype interface in Adobe XD showing three connected dashboard wireframes with charts and user profiles. The right sidebar displays interaction and transition settings.
A workspace view in Adobe XD®
Interactive experience design and development incorporates active interactions. Different phases of an interactive experience can be represented as a wireframe, a storyboard or a hyperlinked functioning prototype. An application like Adobe XD® can be used to visualise and present an interactive concept with hyperlinked graphics.
Jump to

task

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Show I know ...
2.1 Identify and describe manual media
Raid your art room cupboard. Find as many of the manual media (shown above) as you can. Write them down, make sample swatches of them and then annotate them to describe the effects they give.
2.2 Locate manual media in design
Search up some visual communications. Try music posters, for example. Collect one that appears to have used manual media (and method) in some way. Describe how the use of manual media assists in the communication of ideas in the visual communication.
2.3 Discuss digital applications
In groups, discuss the digital design apps you have experience with. Write down what each is specifically used for and how they can assist with meeting stakeholders' needs.
Jump to

Materials

Materials refer to the physical structure. Students learn how to both identify and discuss materials and select materials for their own designs. This page will outline materials and explain how they are used for aesthetic qualities and to support the functions of visual communications.

What is design made on and out of?

Materials refer to the substrate for visual communications. This means the substance that a visual communication is drawn or printed on. There are a wide variety of surfaces designers draw, paint and print on. These are materials.

In addition, designers use materials to construct models and produce products. An example of a material used in Communication design is paper. Popular materials for three-dimensional processes in environmental and industrial design are wood and plastic.

In VCE Visual Communication Design students are required to identify materials used in examples of Object, Communication and Environmental Design and explain reasons why they were selected by designers. Reasons that influence designers' decisions in relation to materials are known as factors. These are outlined below.

design decisions: materials

Designers select materials to meet the constraints and expectations outlined in a brief, which describes the communication needs. Several driving forces influence the choice of materials used in designs. The purpose of visual communication and the preferences of a target audience influence the choice of materials, driven by a desire for a specific aesthetic quality. The context also influences the choice of materials in relation to functional characteristics. Other factors, such as longevity, sustainability, durability, and production costs, influence the choice of materials as designers strive to minimise the environmental impact of their products. This section will examine how various factors influence designers' choices of materials.

Aesthetics

A modern bedside table lamp with a knitted grey base and glowing white shade sits on a wooden nightstand next to a bed with white linens; another similar lamp is visible in the background.
The 'SYMFONISK' Table lamp with WiFi speaker by Ikea and Sonos uses materials chosen for aesthetic and functional reasons. A coarse woven mesh is used to soften the outside of the form of the speaker body. This complements interior decor such as bed linen.
Materials are used in visual communications to convey ideas to their audience. After all, part of a purchase involves the feeling that a product meets the user's needs. Besides performing a functional job, materials also contribute to the look and feel of a design. The aesthetic quality of something is how it looks and how it makes a user feel. Constraints and expectations around aesthetics influence designers' decisions about the materials they choose.

Truth to materials

During the Modern period (dating approximately between 1915 and 1970) artists and designers realised that surfaces of materials have intrinsic aesthetic value. For centuries prior, it had been desirable to paint or otherwise hide materials artisans used. The term ‘Truth to Materials’ emerged. It was used to describe a concept referred to as materiality in art and design. Sculptors Barbara Hepworth and Henry Moore, architects Mies van der Rohe and Tadao Ando and designers Marcel Breuer and Charles and Ray Eames are examples of creatives whose works placed an emphasis on the visual qualities of the materials they used. It was during this time that the phrase ‘Less is More’ was coined by Mies van der Rohe to describe the emerging trend for minimalism in architecture. With this modernist rejection of decoration, arose the potential to exploit the natural qualities of materials such as wood, stone, steel and concrete.

"The workman has not done his duty, and is not working on safe principles, unless he … honours the materials with which he is working … If he is working in marble, he should insist upon and exhibit its transparency and solidity; if in iron, its strength and tenacity; if in gold, its ductility …

(Victorian art critic John Ruskin, quoted in Khan Academy; <https://www.khanacademy.org/humanities/art-1010/beginners-guide-20th-c-art/xdc974a79:key-concepts/a/formalism-ii-truth-to-materials> retrieved 15 June 2023).

A man stands at an open glass door leading to a minimalist concrete courtyard with a circular stone bench. Another person stands inside the courtyard. The setting is modern and filled with natural light.
Benesse House by Tadao Ando, Naoshima, Japan

meanings of MATERIALS

Materials convey ideas to audiences when they are used in products. Several key materials have developed meanings through history and within cultures. Students can analyse the use of materials in parallel with the analysis of design elements, colour, and texture. Examples of meanings within materials include; natural materials used to convey ideas of authenticity whereas manmade materials whilst having the potential to convey a contemporary feel and perhaps a sense of thrift.

In addition, responding to the growing expectations of audiences for value in the luxury sector, designers use plastics, cardboard, vinyl and laminates with surfaces that imitate natural materials in an attempt to fool the consumer into believing that a natural material has been used.

Let's explore some of the meanings conveyed by materials in some examples below:

Close-up view of a light gray wooden floor with visible grain patterns and knots, showing a rustic and textured surface.
Such is the aesthetic value of rough, natural, recycled timber, that companies make fake versions of it. This is a shot of a vinyl (plastic) commercial flooring used in a shop.

EXAMPLES OF MATERIALS AND meanings they convey

A close-up of the edge of a textured, off-white sheet of paper with a rough, torn side, set against a dark background.
Paper = Warm, natural base
Close-up of a textured, beige woven fabric showing a grid-like pattern created by interlacing threads. The surface appears slightly rough, with visible fibers and small gaps between the threads.
Cloth = Soft, natural, flexible
Close-up of a light brown leather chair backrest with visible stitching and a textured, slightly wrinkled surface, set against a wooden background.
Leather = Natural, perhaps masculine, prestigious, rustic
A close-up of a smooth wooden surface with a reddish-brown finish, visible natural grain patterns, and a subtle sheen.
Woodgrain = Warm, humanistic, authentic, rustic, nostalgic, hand-made
Close-up of large yellow and red LEGO bricks, with the LEGO logo visible on the raised circular studs. The bright colors and shiny surfaces are clearly shown.
Plastic = Contemporary, light, efficient, playful
A white ceramic cup with a small amount of dark brown espresso sits on a white saucer, with a colorful logo on the cup. A glass spoon rests on the saucer beside the cup.
Ceramic and glass = Traditional, clean, authentic, prestigious
A weathered ancient marble statue of a reclining, muscular male figure with missing arms; the sculpture rests against draped fabric, positioned in front of a stone wall background.
Brick and stone = Traditional, historic, durable
A close-up view of a smooth, gray concrete surface with some subtle texture and light patches.
Concrete = Contemporary, durable, sophisticated
A modern chrome bathroom faucet is mounted on a white sink, with its reflection visible in the mirror behind it. An electrical outlet is seen on the wall above the sink.
Chrome and polished metals = Clean, light
A modern, abstract sculpture featuring a smooth, metallic, cone-shaped base with a light green tube-like element piercing through the upper part, displayed on a white surface.
Satin/ brushed stainless steel or aluminium = Industrial, professional, expedient, business-like
A large silver trophy with two handles is displayed between two classic soccer jerseys, one green and white striped and one blue and black striped, in a glass case.
Silver = Timeless, sophisticated
Ornate golden religious altar adorned with intricate carvings, statues of saints, and detailed biblical scenes, illuminated by warm light.
Gold = Wealth, timeless, ostentatious

Function

Designers also select materials for their functional characteristics. Communication designers select heavier, thicker papers for the covers of magazines for durability. Hard-pressed paper surfaces are used for printing small text sharply for legibility. Industrial designers select flexible, weatherproof silicones for the bands of sport watches for durability. In the same way, environmental designers select anodised aluminium for windows on houses in coastal environments. Examples of materials that were selected for functional characteristics are shown below.

SOCIAL CULTURAL & ETHICAL

During the rise in global trade and manufacturing many Western-based companies cut the cost of production of products by accessing vastly cheaper labour markets in so-called ‘developing’ nations. Countries including Pakistan, Indonesia, China, Vietnam and Eastern European former Soviet Bloc nations offered extremely cheap, low-tech manufacturing services for high-volume, low-cost orders. Whilst low cost production and sourcing of materials appear attractive it has emerged that the labour markets in countries offering cheap production are unregulated and employees are not afforded the safe and healthy working conditions that we might find in Australia. Some working conditions have been compared with slavery where employees have little or no agency to choose how and when they work. As a result, the cost-cutting tactics of international textile producers have been responsible for the proliferation of dangerous ‘sweat- shops’. In addition, mining, wood and rubber production and food and coffee production in Africa, South East Asia and South America have had extreme social and environmental consequences for communities. Forests have been cleared and people have been prevented from growing and harvesting food for local use because of the demands from insatiable overseas markets. Fortunately, as consumers in the Western World receiving these goods have become more aware of unsafe and unsustainable production practices a movement towards ethical, socially empowering production is beginning to change the world. Much of the discussion about ethical production and use of materials relates more to how they are produced rather than to what is used. The social considerations are that materials are made and used so that they do not harm the people and societies and cultures in which they are made. This is the meaning of ethical production. Organisations such as ‘Fairtrade’ and ‘B Corp' lead change in manufacturing and create a fairer and just world. Purchasing products made from materials produced in Fairtrade or B Corporation-managed businesses is a social and ethical choice.

Environmental

Hand in hand with ethical production is environmental sustainability. The world’s increasing consumption of materials has produced catastrophic effects on the environment. For example, single-use plastic bottles, straws, etc have caused major pollution. In addition, CO2 emissions from the use of non-renewable energy sources used for manufacture, transportation and shipping of goods manufactured off-shore contribute to climate change and global warming. The constant manufacture of paper has had a detrimental effect on our environment. According to Record Nations, the world produces 300 million tons of paper every year. That means we use 822,000 tons a day! That’s too much. All this results in too many trees being chopped down. In addition, chemicals like chlorine are used to bleach paper to make it white. It’s industrial-scale destruction and pollution. Contemporary designers are motivated to design for social good and environmental sustainability. (That’s why students learn about this at school).

Can you guess what environmental concerns are depicted in the icons below? Discuss how environmental concerns can relate to choices of materials.

Black and white image of three striped smokestacks emitting dark smoke, with a large sun or moon and clouds in the background.
A stylized illustration of a forest with several green pine trees and a cut tree log lying on the grass under a clear blue sky.
A blue icon showing three curved arrows pointing right toward an oval with intersecting vertical and horizontal yellow shapes, and two white curved arrows inside, indicating airflow and movement.
A large white chair stands upright with one leg missing; the broken leg is on the ground nearby. Several smaller white chairs are collapsed in a scattered pile next to it, against a beige and gray background.
A white bottle, clusters of grapes, and a cup are overlaid on a green recycling symbol, set against a teal background, suggesting recycling or sustainability in food and drink.
Illustration of two tan boot prints on a green background, surrounded by radiating light green and white lines, suggesting movement or impact.

ECONOMIC & FINANCIAL

Two primary factors significantly influence the costs associated with using materials in production. These are the cost of purchasing the material and the cost of making the product out of it. Manufacturing techniques include printing, cutting, moulding, fabricating, stamping, assembling or milling materials. Keeping these two costs as low as possible is essential in maximising business profits. However, low-cost techniques are most likely to result in unethical or unsustainable use of materials. Sustainable and ethical manufacturing processes tend to be more expensive.

Materials in designs

The following section will explore the characteristics of materials used by designers in the fields of Messages, Objects and Environmental design. This examination will unpack materials used for original image and model making as well as some used for reproduction and production.

messages

Five standing coffee bags in different materials—kraft paper, silver foil, gold foil, shiny black foil, and wood—are displayed side by side on a wooden surface with a blurred background.
Materials in Visual Communication Design can be real materials and emulated materials that indicate real ones. Designers of Messages use papers for print designs and package designs. A variety of other materials are used for jobs, including banners, signs, and sign writing. This section will outline how designers and printers refer to papers and a selection of other two-dimensional materials. What an amazing difference materials make to the way a design reveals different ideas. Here is a range of different materials that have been applied in a computer rendering in Adobe Dimension.

Paper

Paper is one of the most amazing and important materials invented. The need to record stories, laws and information prompted humans to develop a flexible, portable and durable material that would replace stone tablets and water reed papyrus sheets. A way of breaking down wood into a thin paste that was spread out and dried in the sun was found almost two thousand years ago. Initially paper was handmade. Early papers were fairly thick, off-white in colour and lightly textured. Modern machine-made papers for printing books and magazines are thin, white and smooth. Paper can be made from the fibres of wood, bamboo and cloth. Paper can be hand and machine-made. Many different papers are made for different purposes from beautiful, soft hand-made papers for artists to smooth, hard-faced, coated papers for printed documents.

As designers, we need to know how to describe and discuss papers. We talk about the thickness, surface and colour. Take a look at the videos below on how paper is made then read about how paper is discussed.

For a most amazing journey into painting and mixed media illustration.
Recycling paper is not as easy as it sounds. Watch to see how it's done.

Three key paper specification terms

Thickness (Weight)
The thickness of paper is known as its weight. In Australia, this is specified as gsm. This means the weight of a piece of paper in grams per square metre (gsm). Papers for different purposes are of different thicknesses so, consequently different weights. Paper for photocopying is 80gsm. Covers for magazines use a thicker, and heavier paper stock. Cover stock for the outside of magazines is typically at 250gsm. Hand-made art papers can be up to 500gsm in weight. To discuss a paper's thickness, refer to its weight in gsm.

Surface (Texture)
Paper can be smooth or rough. Hand-made watercolour paper has a very rough texture. The paper for printing is smooth. Paper can also be coated. Uncoated paper is more natural, coated paper is resistant to moisture and can be glossy. Magazine text paper stock is coated gloss paper. In addition, magazine covers are also often coated in plastic laminate. This is a thin plastic sheet bonded to the cover stock. It can be matte or gloss and is durable. Speciality papers may be embossed with patterns that resemble fabrics for purposes like wedding invitations.

Colour
White paper's colour is known as brightness. Commercial paper can be jet white or antique. Depending on the aesthetic expectations in a brief, designers will specify different paper brightness. Papers can also be coloured.

Several white rectangular sheets of paper are arranged in a diagonal pattern on a yellow background. Text on the image reads: PAPER EXPLAINED: Weight, Type, Coating & More.
Click on this image to visit KettleFire and learn how to discuss papers like a professional.
A squeezed, crumpled paint tube with blue paint leaking from the cap, lying on a light surface with a soft shadow. Some printed text and a red stripe are visible on the tube.
A rough surface, hand-made watercolour paper has been used for this painting of a paint tube.
Brown paper bag with white text stating it is 100% recyclable and reusable, made from at least 60% recycled paper. Includes FSC MIX certification logo and information about responsible sourcing.
Recycled paper is used when promoting sustainability is part of a communication need. Unbleached, recycled paper has a natural brown colour and medium texture.
A close-up of an open magazine page featuring an article titled “WOMEN IN 2014” with blurred text and a colorful banner of silhouettes at the top of the page.
'Newsprint' or 'Butcher's Paper' is the name given to a coarse paper used for printing newspapers. It is not as smooth or as strong as paper used in magazines as a newspaper is expected to last only one day. It can be as light as 48gsm.
A young person in a patterned kimono stands in a hallway with traditional Japanese decor, looking at the camera with a neutral expression.
A satin texture on an off-white paper resembles photo paper used in this book of photography. The satin sheen allows a full rich black to print well. A slightly heavier stock of around 120gsm is used.
A hand holds a collage featuring people near a pool, some sitting and others standing, with the words AQUA PROFONDA on a blue background in the upper right corner.
Many 'Arthouse' independent magazines use a matte plastic laminate on their covers. This creates an off-beat honest feel. This cover stock is around 250gsm.
A hand holding a book with a colorful Picasso painting on the cover. The text reads “Picasso: 200 capolavori dal 1895 al 1972.” Bright yellow and abstract shapes are visible in the artwork.
This cover of an exhibition catalogue is finished in a full gloss plastic laminate on a white cover stock of about 250gsm. Fashion and glamour magazines are also finished in this way.
Jump to

objects & environments

Designers of Objects and Environments have a sophisticated understanding of materials and their properties. After all, products are made from materials. They use papers in the same way as communication designers for visualising and sketching ideas and printing technical drawings. Object designers use a range of materials for constructing and 3D printing models, as well as low- and high-fidelity prototypes. Some of these are painted to resemble actual materials. Environmental designers sometimes create scale models from natural materials, such as cardboard. These are usually left unpainted. These designers are fully aware of the aesthetic and functional characteristics of natural and manufactured materials used in products ranging from pens and phones to furniture, cars, houses, schools, and skyscrapers. Some of these materials are discussed below.

objects

Shown below is a range of materials commonly used in objects found on a trip to a couple of shops. Consider how aesthetics and function, as well as other factors may have influenced designers' decisions in the choice of materials.
Close-up of a shiny chrome surface with multiple reflections of store shelves, ceiling lights, and people. Red and black details are visible among the metallic parts. The background is blurred with various signs and products.
Shiny polished chrome metal.
Close-up of a metallic surface with evenly spaced round holes arranged in rows, showing a blurred background through the holes. The surface has a slight wave or bend running horizontally.
Perforated steel sheet metal.
Close-up of a shiny, red KitchenAid stand mixer with chrome accents. Part of the KitchenAid logo and mixer head are visible against a blurred background with black letters.
Egg-shell matte paint with shiny chrome metal details.
Close-up of a Char-Griller Professional Grills & Smokers logo on a textured, dark-colored grill surface. The logo is red, white, and gold with flame and smoke design elements.
An industrial hammered steel finish with a brass badge in relief.
A pink SMEG stand mixer with a shiny metal mixing bowl sits on display. The bowl’s surface reflects the photographer and store interior. A white price sticker is visible on the base.
High gloss paint with shiny polished stainless steel metal.
Three perfume bottles are displayed on a counter: two tall gradient blue-yellow bottles, a square blue Gucci bottle with a gold cap, and a black Bvlgari bottle with a gold cap. A mirror reflects the taller bottles.
Sandblasted finish translucent glass with fully transparent glass and plastic details.

Environments

Architects have a term known as 'materiality'. When they are talking about materiality they are referring to the contribution made to a design by the characteristics of the materials it is made from. Aside from or in addition to functionality, materials themselves play an important role in how a building or environment conveys ideas to the community.  Consider how the materials shown below can be used to convey ideas in the built environment.
Rectangular tiles in earth tones form a brick pattern on a floor; some tiles have faint markings or text. Sunlight casts diagonal shadows across the tiles.
Second-hand brick tiles for flooring.
A modern, dark-colored fireplace with logs and decorative stones inside, set into a smooth, dark wall. Sunlight casts rectangular shadows on the wall to the right.
Dark stained wood panelling around an inbuilt gas log fireplace.
Minimalist photo of a sharp corner where two white walls and a ceiling meet, creating clean geometric lines and subtle shadows in a neutral-toned space.
Plasterboard sheeting on walls and ceilings.
Close-up of a white subway tile wall with a glossy finish and visible grout lines, arranged in a horizontal brick pattern.
High gloss white 'Subway' tiles.
Close-up view of wooden floorboards arranged vertically, with visible wood grain, natural brown tones, and several small screws attaching the planks together. The surface appears smooth and well-maintained.
Natural Victorian hardwood decking.
Close-up view of beige and light brown sandstone tiles arranged in a geometric pattern, showing natural streaks and subtle color variations in the stone.
Sandstone facing for an exterior of a shop.

task

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3.1 Describe paper
Locate a range of visual communications in the field of messages that use paper or board. These could be textbook pages, posters or magazine covers, for example. Describe each paper stock in terms of its weight, surface and colour. Then explain why each paper stock was chosen, referring to both aesthetic and functional factors.
3.2 Environmental factor
Locate one paper stock that demonstrates a choice influenced by environmental concerns. It could be a recycled paper stock. Describe it and explain why it was chosen in this case.
3.3 Consider factors in object designs
Materials are chosen to meet the expectations of target audiences and users. But let's see if we can find out how this idea works. Investigate the use of materials in household appliances and objects. Take a few photos of them. Identify the materials the designers selected. Now discuss which factor may have significantly influenced the designers' choices.
3.4 What do materials say?
Describe the aesthetic qualities of each of the examples of the materials shown above. As an extension activity, choose your own group of six materials and explain how they have been used to convey ideas in a built environment.
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