





Define.
After explorers returned home with troves of plants, minerals, gems, artefacts and pictures of the people and strange animals they found in far-off, exotic lands, the priceless spoils were used to build the collections of the great museums of the world including, for example, the British Museum, the Louvre and the Metropolitan. There, the treasures of their explorations were sorted, named, catalogued and displayed.
In the VCD Define phase students make sense of the insights, data and information they have collected during the Discover phase. This information is then used to frame a formal Brief.

Takeaways

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Define
The Define phase is where students make sense of all the insights, data, and information collected during the Discover phase by sorting, analysing, aggregating, and synthesising research findings to clarify their design problem. This convergent thinking phase culminates in writing a formal brief that identifies the client, target audience characteristics, communication needs, purposes, contexts, constraints, and evaluation criteria that will guide the rest of the design process.
- Transform Research into Usable Insights Through Analysis
Students process their discovery research by aggregating quantitative data (averaging scores and ratings), summarising qualitative responses (emotions and perceptions from interviews), and anonymising participant information to protect privacy. Visual research must be sorted into categories, analysed using tools like four-quadrant matrices, and synthesised through observational sketches, colour swatches, and connections between past and contemporary designs to reveal trends and fuel creativity. - Reframe Problems Based on Stakeholder Insights
After summarising stakeholder interests and influences discovered during research, students reframe their original design problem with greater clarity and understanding. This reframing considers how stakeholder expectations affect the problem scope and ensures the design challenge addresses real needs rather than assumed solutions. - Write a Comprehensive Brief as a Design Contract
The brief serves as a formal document that clarifies conversations with clients and acts like a contract specifying deliverables. It must include detailed descriptions of the client (business type, location, mission), target audience characteristics (demographic and psychographic information), communication needs, purposes and functions, contexts for presentation and use, constraints and aesthetic expectations, and possible presentation formats for each required deliverable. - Establish Clear Evaluation Criteria for Design Success
Students must create design evaluation criteria based on the brief's constraints and expectations, structured like a Pugh Matrix to measure success against audience experience, purpose/function, context, and design constraints. These criteria become the measurement tools for evaluating design ideas, concepts, and solutions throughout the remaining design process, ensuring all work meets the brief's specifications and client requirements.
Introduction
In this phase of the Design Process students make sense of the information, insights and research data they accumulated in the Discover phase. They process; review, summarise and sort and set out examples of research and results from focus groups and surveys. Then they begin to synthesise information to clarify and reframe the design problem in a more informed manner. The conclusion of the Define phase is for students to write a brief that will serve to guide the rest of the Design Process and yield constraints to be used as evaluation criteria.
Steps used in the Define phase include:
- sort, analyse, aggregate, summarise, and order the examples, information and data gained through research
- synthesise (select bits and join together bits) to build new information
- clarify and reframe a problem, need or opportunity in the light of information and data yielded through the Discover phase into a brief
- formulate a brief that identifies and describes a client and their communication need/s, the purpose, target audience or user characteristics, and context for the design and a list of constraints that will be used to guide the development and selection of concepts and serve as evaluation criteria
- write design evaluation criteria to support informed evaluations of design ideas, concepts and solutions
- Iteration in the Define phase includes conducting further research to support the clarification and reframing of a design problem
The Define phase requires students to use Convergent Thinking.
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Clarify and reframe the design problem for stakeholders, audience and users
Summarise interests and influences of stakeholders
Reframe Design Problem
task

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1.1 Stakeholders
1.2 Reframe design problem
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Make sense of information
Surveys, interviews and focus groups
Students will have conducted at least one survey, interview or focus group to discover the needs and preferences of their target audiences or users. However, in order to understand these needs the data that has been recorded needs to be processed, aggregated and summarised. In this step, students are required to adhere to the principles of Ethical Research Methods and fulfil the obligations they made with the participants of design research surveys and focus groups. One such obligation is to disconnect personal identifying information from data that will be used to determine audience and users’ needs and preferences.
Quantitative data
Quantitative (numerical) data gained from responses to questions that ask participants to score or rate options, is aggregated or averaged to provide an overall position for audience members sharing similar demographic data.


Qualitative data
Qualitative (non-numeric) data gives insights into audience members’ emotions and perceptions. These responses from surveys, interviews or focus groups need to be read and summarised to provide positions on audience and user attitudes, values and trends. This data is essential in helping students form the constraints and expectations for their Brief.

AUDIENCE Persona
An audience persona is a detailed ‘picture’ of a typical audience member or user. They are usually fictional, as they are constructed as from data obtained in interviews and surveys. It is usual practice to include images of the typical audience member and their lifestyles and purchasing preferences. Annotate images to form an informal infographic referring to demographic, psychographic and behavioural details as necessary.
Example includes:


An illustrated target audience analysis. Eve Wells.

Journey Mapping
Mapping out the user's journey through a product or service helps designers visualise users’ experiences and identify pain points and opportunities for improvement. This task can be done using a storyboard where the designer makes sketches of each stage of the process. This allows for in-depth thought as to what is happening and what might be improved.
Example include:

Empathy Mapping
Activities like empathy interviews or empathy mapping help designers and teams immerse themselves in the user's perspective to foster a deep understanding of their needs and emotions. An example of this is Starbucks requires its designers to work as a barista for a month before they start designing to bring them directly to the end users.
Example include:

task

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2.1 Gather results from Surveys, Interviews and Focus groups
2.2 Anonymise results
Use pseudonyms or generic descriptors to disconnect personal identifying information from participants’ responses. Examples of anonymous, generic descriptors include;
- young adult male
- single urban office worker
- primary school children
Further information on anonymising results can be found on the UK Data Service, SurveyMonkey and Google websites.
2.3 Aggregate, average and summarise data and information
2.4 Summarise quantitative data
2.5 Summarise qualitative data
2.6 Audience persona
2.7 Journey or empathy mapping
Depending on your design field, conduct a User Journey Map or Empathy Map to understand how users navigate and enjoy an interactive experience.
2.8 Synthesise constraints
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design research
Sort and categories visual inspiration
SYNTHESISE AND INTERPRET MATERIAL
To further stimulate students' engagement in their research and understanding of trends, they should synthesise and interpret information. This takes research, from passive collections of pictures, words and snippets of life into fuel for creativity by uploading it to the designer. Techniques of synthesis include;
- making observational sketches copying parts of designs
- adapting designs to new contexts
- combining selected parts of designs
- recording colour swatches and type samples
- imagining new uses for designs
- identifying and making connections between past and contemporary designs with annotated examples
Examples of analysis and synthesis in research



task

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3.1 SORT RESEARCH
3.2 FOUR QUADRANT MATRIX
3.3 SYNTHESISE IT
3.4 ANNOTATE YOUR JOURNEY
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Frame problem as a brief
WHAT IS A BRIEF?
CAUTION

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FOR THE YEAR 12 SAT IN VCD
Teachers and students must consult the relevant documentation for their course. Specifically, the ‘Study Design for Visual Communication Design’ and the ‘VCE Visual Communication Design: Administrative information for School-Based Assessment’ in the relevant year, both published by VCAA, must be read for up-to-date requirements of a brief for the School Assessed Task.
This information will include descriptions of the content required for a brief, formats to be used and word limits. They also document the requirements regarding when a brief is to be written when it is to be signed off by the teacher and the correct assessment of a brief.
RECOMMENDED FORMAT
There is no specific format required for a brief. However, suggestions regarding the format students should use include a letter or email from a client and a document structured with subheadings. From time to time briefs for different Areas of Study will have different requirements and kinds of deliverables. For more information visit the page on the Brief.
Briefs given to students or written by them in Years 9, 10 and 11 often detail one client and one communication need. By contrast, the brief written by students for the SAT in VCD requires the student to identify one client and two communication needs with two final presentations that are distinctly different in purpose and presentation formats. The subheadings to include in this style of the brief is;
Brief
- Description of client
- Description of the Target audience or user’s characteristics
Communication Need 1
- Description of communication need
- Purpose of presentation and function of design
- Context of presentation and of design
- List of constraints and aesthetic expectations for the design
- Possible or proposed presentation formats for Presentation 1
Communication Need 2
- Description of communication need
- Purpose of presentation and function of design
- Context of presentation and of design
- List of constraints and aesthetic expectations for the design
- Possible or proposed presentation formats for Presentation 2
Subheadings explained
Client

Description
A real or fictitious client is identified. As designers work commercially, their clients are usually business operators or executives within an organisation. In the case of architectural design, a client might be an individual, requesting a new home design. There are three ways to elaborate on a description of a client. These are;
- The kind of business
- The location and scope of business
- The business mission or values
Target audience or users

Description
The target audience or users are the people whom the design is directed towards or who will use or experience it. The target audience is seldom the client except if the client is requesting a design for themselves. This may happen when an individual requests a house or landscape design. Students describe a target audience by referring to any relevant audience characteristics including;
- Demographic information (facts about the audience)
- Age
- Gender
- Ethnicity
- Socioeconomic level
- Location
- Psychographic information (what they think and believe)
- Interests
- Mindsets
- Values
- Beliefs
- Behaviours (how they use messages, objects, environments and interactive experiences
- Engagement
- Process of actions
Communication Need

Description
Purpose and function

Description
Context of presentation and of design

Description
Constraints and expectations

Description
Students identify a list of constraints and aesthetic expectations for the design. ‘Constraints’ refer to technical or physical limitations, features, properties or characteristics that have been found during the process of clarification and reframing, to be essential for the design to function as will be intended. Examples of constraints include;
- language
- size
- visual and type content
- safety and ergonomics
- accessibility, useability, equality
- materiality
- durability
- portability or transportation characteristics
- environmental footprint
‘Aesthetic considerations’ refer to the visual style or look and feel desired for an environment, product, visual communication or interactive experience. Examples of aesthetic considerations include;
- futuristic
- minimal
- rustic
- hand-made
- old-fashioned, retro
Students should be mindful that when writing constraints, not to describe a design solution. Constraints and expectations are characteristics that are required or desirable for a design solution.
Presentation formats

Description
Presentation Formats refer to the kind of presentation that the students will make to deliver design solutions to the client at the conclusion of the Deliver phase of the Design Process. ‘Possible Presentation Formats’ indicate that the student might choose between different formats during the Deliver phase. Examples of Presentation Formats include;
- Branding presentation board
- Brochure/ flyer
- Poster
- Technical drawing
- Pictorial drawings and illustration
- Photograph
- Model
- Walk-through animation
- Storyboard
- Website
- Prototype
- Functioning Interactive Experience Prototype
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Sample brief

task

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4.1 Explore subheadings
Your teacher might choose some examples of designs for you. Practice identifying and describing each design in terms of each of the subheadings. For example, if you had a Ford Ranger as an example design and you were describing a client, you would say ‘Ford, a global, mass-market, auto manufacturer based in the USA.’
This activity can be done individually or collaboratively in pairs or in table groups.
4.2 Draft brief
4.3 Get feedback
4.4 Resolve brief
4.5 Sign off
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Design evaluation criteria
The constraints and expectations identified in the Brief are used to create criteria for the evaluation of the design ideas, concepts and solutions at various stages during the Design Process. The Design Criteria are structured so as to measure the success of student work in relation to the purposes, contexts, audience or user characteristics and design constraints identified in the brief.
The Design Evaluation Criteria follow the structure of a Pugh Matrix table.
Below is a sample of how Design Evaluation Criteria could be used to evaluate a design solution.

task

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5.1 Write design evaluation criteria
Write a set of (about 10) design evaluation criteria. Ensure that the criteria are well written so that they evaluate different aspects of your design ideas, concepts or solutions in relation to the;
- Audience or user experience
- Purpose or function
- Context
- Constraints


