VCD
Methods.
How is
design
done?
Methods, media and materials
Definition of methods
Manual and digital processes
The VCE Visual Communication Design Study Design 2024 refers to manual and digital processes that are used to evolve design ideas and concepts and create design solutions.
The term manual refers to methods that are not practised on computer devices or digital platforms. Essentially manual means methods that are done by hand, but also includes processes that use non-digital tools and equipment such as an airbrush, old-school film and chemical photography, printmaking and electric tools for low-fi prototyping or high-fi model making. Manual image-making methods include drawing, painting and collage.
The term digital processes refer to the use of computers, tablets or other digital devices as the platform for two-dimensional image and three-dimensional model-making. Please note that in Visual Communication Design, the device or computer application or program is known as the media and should not be given as an example of a method.
Aesthetic and functional considerations
Methods are not only processes that enable designers to create images but are used as expressive and meaningful parts of visual language. Designers make deliberate decisions about which manual or digital methods to use in order to meet client and user needs.
'Clean up Australia Day' is a national festival where people come together to tidy up our country and improve the environment. It's a great idea. In this visual experiment, I have tried to show how methods can be used to express ideas through their aesthetic qualities. These in turn support or detract from the function of visual communications. Look at the logos at the right and read about how they work below.
Aesthetic qualities to support function
Model answer
Sample Question
Sample Answer
Drawing and prototyping
Drawing
Development drawings
Development drawings are used to visualise design ideas and concepts, typically in the Develop and Deliver stages of the Design Process. However, drawings may also assist with the processing and synthesising of information in the Discovery and Define phases. Development drawings are an elemental use of visual language and are used to represent ideas in abstract, symbolic and realistic ways. They assist in conceptualising and communicating concepts so they can be analysed, explored, tested and evaluated. Drawing can be done using rapid and informal or expressive techniques or using formal technical or pictorial methods for the purposes of testing and presentation in critique. Development drawings typically begin as ideation sketches using line and shape. Depending on the purpose and field of design, drawings can be used to explore motifs, layouts and compositions for Messages, icons, wireframes and storyboards for Interactive Experiences, form, space and structure for Objects and Environments. Drawings can be made in two and three-dimensional space. Three-dimensional drawings and illustrations graduate to include rendering techniques to enhance form, represent the direction of light, shade and shadow and suggest surface textures and materials. Drawings are produced manually by hand, or using digital processes and media.
Documentation drawings
The purpose of documentation drawings is to define and record technical specifications required for the construction of three-dimensional forms in the fields of Objects and Environments. Forms may be represented in two dimensions using methods such as 3rd Angle Orthogonal drawings, plans and elevations, packaging nets and technical flats, or in three dimensions using methods such as paraline (isometric and planometric) and one and two-point perspective. Documentation drawings can be constructed manually using a single, desired method or output in a variety of available methods from a model using a digital process. Documentation drawings form an integral part of a design and production process, so clarity and accuracy are important considerations. As such, they use technical drawing conventions such as the placement of views, scales, labels, symbols and dimensions to communicate information in standardised, industry-specific ways.
Presentation drawings
Presentation drawing is the term used to describe the manner designers use to convey resolved design solutions to clients and stakeholders for consideration. Presentation drawings can be produced using manual methods but are typically made with either digital processes or hybrid processes combining manual and digital methods. They can be illustrations, documentation drawings, and storyboards or used as part of mock-ups, concept presentation boards and style guides.
The material in the drawing section of this page is adapted from the VCAA Study Design for Visual Communication Design, 2024, p5.
Development, Documentation and presentation drawings
Prototyping
Prototyping in Visual Communication Design embraces the conceptualisation, visualisation, development and presentation of design ideas, concepts and solutions in actual three-dimensional form. Whereas model-making was traditionally reserved for the purposes of producing actual objects that represent ideas developed using two-dimensional methods, contemporary Object designers are now using it to visualise and live-test product ideas and concepts at the beginning of the stage of visualisation of ideas instead of using drawing.
Model-making using inexpensive, readily available or easy-to-work-with materials to give form to, and test ideas is known as Low-Fidelity prototyping. Low-fi prototypes are not intended to be finished to represent colours and surfaces of resolved design solutions but exist to bring ideas into reality for consideration and analysis for feasibility. Examples of low-fi prototyping in Object design include cardboard models, clay or plasticine models, foam, laser cut or 3D printed models. Examples of low-fi prototypes in Interactive Experience design include wireframes and hyperlinked image sequences.
By contrast, models that are used to present resolved design solutions are often well constructed, well finished and may even function in some ways. These are known as High-Fidelity prototypes. Hi-fi prototypes may be finished to represent actual materials and surfaces and can be used for photography as part of other presentation formats.
Low-Fidelity Prototypes
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2 & 3D manual and digital drawing methods
Art making methods
Sketching
Sketching, also referred to as 'visualisation drawing' in VCD is an intuitive way of recording objects and spaces from observation or conceptualising ideas visually.
There are many techniques for sketching including contour drawings and drawing for form and structure. Sketching is often done with line but may include tonal rendering to represent form, shade and surface materials.
Painting
Painting is applying liquid media to a material. There are many different kinds of painting, depending on the media used. Paint can be applied with a brush, roller or spray-gun or airbrush. There are also digital painting techniques.
There are many different artistic styles for painting including representational (realistic) and abstract. Painting is often used to represent people, objects and spaces. Painting styles can be expressive or non-emotional. The history of painting is covered in the history of Art.
Photography
Collage
task
Show I know ...
1.1 Try them out
1.2 Convergent thinking
Annotate your trials in different methods. Describe and evaluate;
- Which methods did you feel most comfortable with?
- Which methods might create the best effects for the purpose of your design and for the stakeholders involved?
- Which method might create the best effects for your target audience?
- Which method might create the best effects for the constraints in your brief?
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Printmaking
Manual printmaking methods
Relief printing
Intaglio printing
Lithography
Monprinting
Screen-printing
task
Show I know ...
2.1 Print techniques
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Movable type
How was type made?
From 1450 - 1980
People known as type-cutters produced metal blocks in the shape of letters in reverse, that could be assembled in frames to create lines of type by typographers. Many of the names and processes referring to type we know and use today including tracking, leading, fonts, type-faces, upper, lower case and points were coined during the period of printing from metal blocks. A final step of the development of metal block printing was the Linotype machine. This was an extremely complicated mechanical device that could cast metal lines (sentences) of type from hot metal as an operator typed them in! It was used in newspaper offices right up to the 1980s.
Moveable type blocks are made from wood and metal. Wooden blocks were used for large posters in the 19th Century. These are still used for old-fashioned effects. 'Rockwell' (1934 Monotype) is a typeface that resembles the slab-serif capitals used in 'Wanted' posters of the 1800s. Visual communications made with movable type blocks often have rigid designs where lines of type are organised in strict lines.
task
Show I know ...
3.1 What can i say?
3.2 what do you wonder?
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Technical and pictorial drawing methods
Three kinds of technical drawings
Two-dimensional representations
These are drawings that show form in separate, flattened, two-dimensional views. These views do not include any information relating to depth or surface details. These drawing methods form parts of manufacturing and construction contracts and so as a consequence, are governed by an organisation called ‘Australian Standards’. They follow conventions known as technical drawing conventions. Methods of two-dimensional representations include;
- 3rd Angle Orthogonal
- Architectural Plans and Elevations
- Packaging Nets
- Technical Flats
Three-dimensional paraline representations
These drawing methods are constructed by projecting the sides of an object onto oblique planes at different angles. The feature of each of these methods is that each uses three sets of parallel lines to indicate height, width and depth. The lines remain parallel to each other as they progress further away from the viewer. These drawing methods are ideal for representing forms accurately as they allow the designer to use true measurements in any of the X, Y and Z axes. Methods of paraline representations include;
- Isometric
- Planometric
Three-dimensional perspective representations
These drawing methods are constructed on a picture plane perpendicular to the viewer’s line of sight and use one or two vanishing points situated on a Horizon Line that is equal in height to the viewer’s eye level. Vertical lines in perspective in Visual Communication Design always remain vertical and parallel with each other. Horizontal lines are horizontal and parallel with each other in a One-Point perspective, whilst horizontal lines in a Two-Point perspective converge at a vanishing point as they progress further away from the viewer. True measurements are possible in the X and Y axes in a One-point perspective drawing. However, they are only possible on the X-axis in a Two-Point perspective drawing. Methods of perspective representations include;
- One-point perspective
- Two-Point perspective
CAD
Two-dimensional technical drawing methods
3rd Angle Orthogonal
Plans and Elevations
Packaging Nets
Technical Flats
Three-dimensional pictorial drawing methods
Paraline drawing
Isometric
Planometric
Perspective drawing
One-point perspective
Two-point perspective
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task
Show I know ...
4.1 Familiarise yourself
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3D Manual and digital prototyping methods
Manual and digital methods for making prototypes
Prototypes
Fabrication/ Assembly
3D Printing
Reductive sculpture (carving)
Technical flats for fashion design are precise two-dimensional drawings that depict garments or apparel from the front, back, and sides. They use conventions including standard symbols and annotations to convey information about closures, stitching, fabric types, and other design features. Measurements are typically included to indicate the length, width, and placement of various components. Similar to other technical drawings, technical flats exclude shading and patterns to focus on the structure and construction of a garment.
Laser cutting
task
Show I know ...
5.1 Investigate available technologies
5.2 Form or shape
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Print and production
Commercial printing
Letterpress printing.
Digital printing
Inkjet
Inkjet
Offset lithographic printing
Technical flats for fashion design are precise two-dimensional drawings that depict garments or apparel from the front, back, and sides. They use conventions including standard symbols and annotations to convey information about closures, stitching, fabric types, and other design features. Measurements are typically included to indicate the length, width, and placement of various components. Similar to other technical drawings, technical flats exclude shading and patterns to focus on the structure and construction of a garment.