Unit 4 Outcome 1 | assessment task | Published: November 17, 2024 | Revised: April 17, 2026






VCD UNIT 4 AOS 1 V3 2026
Design process: refining & resolving design concepts.
How do designers resolve design problems?
In this Area of Study, students use Convergent Thinking in the Deliver phase of the Design Process to evaluate and select the best concepts for refinement. They resolve their use of Visual Language, including conventions and ways they communicate ideas and information. Following this refinement, they prepare mock-ups for a formal class presentation known as the Pitch, where they will present design concepts and receive feedback from their peers. Finally, they will process the feedback and further resolve design concepts, ready for the design and construction of the design solutions.
This Area of Study will use one phase of the Double Diamond Design Process: Deliver. It will refer to Components 7 to 10 on the Target Learning SAT workflow diagram.
outcome

What students need to do
ON COMPLETION OF THIS UNIT THE STUDENT SHOULD BE ABLE TO
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refine and resolve distinct design concepts for each communication need, and devise and deliver a pitch to communicate concepts to an audience or users, evaluating the extent to which these meet the requirements of the brief.
(VCE VCD Study Design 2024 – 28 p. 38. )
CAUTION

Good to know
Learning and assessment tasks
Introduction

This image illustrates a typical workflow for Unit 4 Area of Study 1. (Updated 17 April 2026).
Model answer
Students resolve selected design concepts, present them in a formal pitch and receive feedback to enable the refinement of concepts for each communication need.

A POOCH Convergent Thinking strategy used to evaluate and select design ideas for refinement. Georgia-Mae Salvo.




This page is a summary of the feedback comments received in the Pitch. Harry Tinker.

VCD Design process
The VCD design process is a framework that illustrates the process designers use. It is based on a model conceived by the UK Design Council in 2003. There are four stages to the VCD Double Diamond design process. Discover, Define, Develop and Deliver. Each uses different kinds of thinking. Sometimes designers need to think outside the box. Thinking outwards is called Divergent Thinking. At other times, they are trying to narrow and refine their ideas. This is called Convergent Thinking. The design process structures everything a designer does, from generating their first inspiration to delivering a design solution to their client.
Areas of study in Target Learning VCD emphasise different stages of the VCD Design process.

The VCD double diamond design process. Note the positions of Divergent and Convergent thinking.

Discover
Use Divergent Thinking to challenge assumptions and explore design problems and opportunities.


Define
Use Convergent Thinking to analyse, evaluate and present information for Human-Centred design.


Develop
Use Divergent Thinking to challenge assumptions, test and explore ideas with unexpected results.


Deliver
Use Convergent Thinking to evaluate, refine, resolve and present design solutions to meet audiences and users' needs.

Graphic indicators representing each stage of the design process used in Target Learning VCD.
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Component 7
Component 8
Component 9
Component 10
Component 7
select & Refine
key knowledge

What we will learn about
key knowledge points for this outcome
- the Deliver phase of the VCD design process
- the role of the brief and convergent thinking when refining and resolving design concepts
(VCE VCD Study Design 2024-28, p. 39)
key skills

How I will demonstrate skills and knowledge
key Skills points for this outcome
- apply the Discover, Define and Develop phases of the VCD design process
- use divergent and convergent thinking strategies when defining problems and developing ideas
- use design research methods to define communication problems
- apply legal and ethical obligations relevant to the designer’s work
(VCE VCD Study Design 2024-28, p. 39)

Deliver
Use Convergent Thinking to evaluate, refine, resolve and present design solutions to meet audiences and users' needs.

Deliver
Compare, Consider & Select
Students use critical thinking techniques to organise comparisons between several preferred ideas and to provide data that can be used for the identification of ideas that have the best potential and to select concepts for development, refinement, resolution and delivery.
A Pugh Matrix is a simple way to score ideas against the Design Evaluation Criteria drawn from the brief. Students create this kind of chart and rate the ideas they think are most suited for each communication need.
Other evaluation and data creation methods for selection include S.W.O.T (strengths, Weaknesses, Opportunities and Threats) analysis and P.O.O.C.H. (Problem, Options, Outcomes, CHoices). Both tables support perspective shifting, allowing the student to examine ideas from different points of view. Other perspective-taking exercises can be used individually or collaboratively.
Teachers may ask their students to use a critical thinking technique that they think would be best to support the evaluation of their design concepts. The intention is to reveal data to be compared and evaluated. This can be done qualitatively or quantitatively. (Through comments or numerically).
For the process of elimination of ideas, Target Learning suggests the Pugh Matrix as it is a simple way to compare several design concepts with each other and to add up scores drawn from Design Evaluation Criteria.
Further information on evaluating and selecting concepts can be found here. Further information on Critical Thinking techniques can be found here.


A S.W.O.T. Analysis used to compare two design ideas. Jesse Briffa.
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task

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1.1 Evaluate and select
Create new A3 pages for your visual diary. Use a critical thinking technique to reveal data and compare and evaluate the design ideas you think are closest to meeting the requirements of your communication needs and design criteria. Redraw or copy in pictures of the ideas you are comparing. Ensure that the selections you make are clearly identified and soundly justified.
Do this step for each communication need.
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Refine & Resolve Visual Language & Conventions
key knowledge

What we will learn about
key knowledge points for this outcome
- features and functions of the design elements and principles used to create and resolve design concepts
- manual and digital methods, media, materials and conventions used to create design concepts
(VCE VCD Study Design 2024-28, p. 39)
key skills

How I will demonstrate skills and knowledge
key Skills points for this outcome
- select and apply a range of manual and digital methods, materials, media and conventions, together with the design elements and principles to resolve design concepts
- use convergent thinking strategies to refine and resolve design concepts
(VCE VCD Study Design 2024-28, p. 39)
Design elements and principles
Methods media & materials
Conventions
Refine Communication of ideas & information
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(opens in a new tab)Design Elements
(opens in a new tab)Design Principles
(opens in a new tab)Methods Media & Materials
(opens in a new tab)Ideas & Information










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Please note:
The following four tasks can be taken separately or combined. Each one is aimed at refining separate components of visual language. However, in reality, design elements and principles, methods, media and materials and conventions will be combined to communicate ideas and information in design solutions. The point of showing them separately here, is for students to understand that each aspect must be considered.
1.2 Resolve Design Elements and Principles
Resolve the use of the design elements and principles, including the Gestalt principles of visual perception, in selected design concepts.
Create separate drawings or models for each test. Use separate A3 folio pages for each iteration. If working digitally, save different versions of the work for the folio. Allow space for writing annotations.
1.3 Resolve methods, media and materials
1.4 Adopt Conventions
Part A
Gain a clear understanding of the conventions used in documentation drawings for the field(s) of design practice you are working in. These could be stylistic or technical drawing conventions. Revisit your research, now that you have a clearer understanding of your ways of working. Now, a few months in, you will be able to engage with your research in more meaningful ways.
Part B
Compare your recent work with the designs you found in your research. Question: How are you using conventions in comparison with them? Are you using Gestalt principles of visual perception strongly enough? Are you using technical drawing conventions correctly and consistently?
Part C
Describe ways you can improve the use of conventions in your designs in informative annotations in your folio pages. Identify two or three different improvements you could make.
Part D
Improve the use of conventions in selected, preferred designs.
1.5 Refine communication of ideas & information
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Describe, evaluate & reflect
Students should use reflective thinking to describe and evaluate their process of refinement and resolution of their design concepts. Suggestions for annotating designs include:
- Describe the design elements and principles selected and used
- Evaluate the use of design elements and principles against design criteria
- Describe the materials, methods and media selected and used
- Evaluate the use of materials, methods and media against design criteria
- Evaluate design decisions against relevant principles of good design
- Evaluate the aesthetics of design concepts against design criteria
- Evaluate the functions of design concepts against design criteria
- Describe and evaluate the role of factors in influencing decisions in the design solutions
- Describe the role of stakeholders, audiences or users in influencing decisions in design solutions
- Any other information that informs the reader of the reasons for design decisions


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1.6 Document the Design Journey
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Component 8
Mock-ups
In this brief section, students prepare mock-ups or prototypes for one design concept for each communication need. The first step will be to evaluate their many design concepts and select the two they will mock-up to present for the pitch.
key knowledge

What we will learn about
key knowledge points for this outcome
- methods and techniques used to evaluate, test and resolve design concepts
(VCE VCD Study Design 2024-28, p. 39)
key skills

How I will demonstrate skills and knowledge
key Skills points for this outcome
- stest and evaluate the suitability and quality of refined design concepts, drawing on the requirements of the brief
(VCE VCD Study Design 2024-28, p. 39)
Evaluate design concepts
Mock-ups

Mock-up presentation 1. Cable organiser. Harry Tinker.

Mock-up presentation 2. Packaging. Harry Tinker.

Mock-up presentation 1. Nature book. Olivia Willsher.

Mock-up presentation 2. Portable greenhouse. Olivia Willsher.
task

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2.1 Use convergent thinking to select concepts for pitch
Select and use a critical thinking strategy to examine your design concepts in detail against your design criteria and evaluate them so that you can select the preferred concept for each mock-up. Create separate A3 folio pages for each critical thinking routine you use. Flick back to the links for these techniques above to access them in detail.
2.2 Create mock-ups
Place your selected design concepts on a mock-up presentation for use in the pitch. Mock-ups can be created manually or use digital methods to combine components. Make one mock-up presentation for each communication need.
2.3 Annotate mock-ups
Copy each mock-up into a separate sheet and evaluate how effective they are for presenting ideas or information to audiences or users.
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Component 9
The pitch
In this section, students use a more formal collaborative technique called a ‘pitch’ to obtain constructive feedback on design concepts. This technique is a variation on the one professional designers, art directors, or chief designers use to propose design concepts to clients before production begins. Similarly, students in VCE VCD present and explain their developed design concepts to their class, where they receive feedback that they can use to further resolve and refine them. This somewhat daunting step is made simple with appropriate guidance and planning.
key knowledge

What we will learn about
key knowledge points for this outcome
- Techniques used to deliver a pitch to present and explain design concepts
- The extent to which design concepts meet the requirements of the brief
- Conceptions of good design
- Legal and ethical obligations relevant to the designer's work
- Appropriate design terminology
(VCE VCD Study Design 2024-28, p. 39)
key skills

How I will demonstrate skills and knowledge
key Skills points for this outcome
- devise and deliver a pitch that supports the presentation of one design concept for each communication need
- apply practices that fulfil the designer’s ethical and legal obligations
- use appropriate terminology to document the refinement and resolution of design concepts.
(VCE VCD Study Design 2024-28, p. 39)
Plan pitch
The Pitch is part of the assessment for the SAT. It is a formal way for students to present and explain their design concepts to the whole class. Teachers will plan the schedule and materials required for their students to present a pitch. They should emphasise that the pitch is not intended for students to explain their process, in a 'how did I do it?' session, but for them to explain their 'design thinking and decision making' (VCD Study Design 2024–28, p. 38). The outline shown in this section will give teachers an indication of how to prepare their students for the pitch.
Students prepare written and visual material to support them as they explain the design problem, the design thinking and design decisions that have enabled them to create a design concept that meets the needs of their target audience or users. The visual material comprises the mock-ups and other support material that will help students to explain how they have addressed the design criteria and conceptions of good design. Teachers may ask students to prepare feedback strategies, paper or digital forms, for their peers to record feedback. Alternatively, teachers may create these forms for their students.
Present pitch
Students will present the pitch to the class following their teacher's directions. Support materials for the pitch, such as mock-up concept boards or models, may be presented in real life or digitally by making a PDF file.
Students must present information that allows their peers to comment on:
- The extent to which the design concepts satisfy the requirements of the brief
- The incorporation of the students' conceptions of good design in each design concept
Please note: Teachers must provide a suitable method for students to record constructive quantitative and qualitative feedback on peers' concepts before conducting pitch presentations.
Feedback methods include paper forms or digital collaborative survey forms, which allow for data analysis.
Receive & incorporate feedback


This summary of feedback shows the raw data, a summary of the positives and negatives then what needs to be improved. Raphael Nichols.

This evaluation of feedback shows the raw data, positives and negatives and then a comprehensive moving forward section. Olivia Willsher.
Legal and ethical obligations
Students must demonstrate an understanding of the legal obligations of designers when using any material that the students did not generate in their presentations. This includes but is not limited to images, typeface designs, text, colour swatches, patterns, etc. Each instance of non-original material must be referenced by placing the source beside the resource.
Further information on how to cite references can be found here.
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3.1 Plan pitch
Follow your teacher’s directions on what to include in your written and visual material for your pitch presentation and how to provide it when required. Remember, it is not a ‘how I made it’ presentation, but a ‘why I made it’ one.
3.2 Present pitch, offer feedback
Take turns presenting your pitch. Be respectful of your classmates and listen carefully as they explain their designs. When asked, provide constructive feedback about their designs on the form your teacher provides.
3.3 Analyse and present feedback
Take the feedback you received and consider it carefully. Process the data, identify common trends and present it on separate A3 pages for the visual diary. Ways to summarise feedback include:
- View, consider and present raw data
- Synthesise five positives and five negatives from the feedback
- Synthesise five areas that need improvement
- Suggest five ways to achieve the improvements, referencing design criteria and conceptions of Good Design
3.4 Ethical & legal obligations
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Component 10
Further refinement
Refinement

Further refinement and resolution involve getting every detail of a design exactly right. This may entail going back and re-making certain components or just tweaking them over and over. Don’t forget to print your work at each stage of refinement. Alyssa Ngo.




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4.1 Refine design concepts

assessment criteria
The criteria for assessment of the SAT is published annually under the title 'VCE Visual Communication Design: Administrative information for School-based assessment in (Year ...)'. It is usually published in February of the relevant year.
Click here to visit the VCAA VCD page where assessment and other information can be found.
Please note: To achieve good marks in criteria-based assessment, you must include some work for each part of the task. Spread your time evenly across the tasks.


