A simplified illustration of a person holding a book with a question mark on the cover, facing a wall with a large question mark—representing Unit 1 Area of Study 2 VCE Visual Communication Design Elements and Principles.
The image is completely blank with a plain white background and no visible objects, text, or features.
The image is completely blank with a plain white background and no visible objects, text, or features.
The image is completely blank with a plain white background and no visible objects, text, or features.
The image is completely blank with a plain white background and no visible objects, text, or features.
The image is completely blank with a plain white background and no visible objects, text, or features.

Solving communication design problems.

How can visual language communicate
audiences and shape behaviours?

VCD UNIT 1 AOS 2

Just Do…
What?

This task is from the Field of Messages.

Students examine how branding can be used to identify a business, as well as communicate ideas and influence the behaviours and attitudes of audiences. They examine how visual language is used in branding and for a range of purposes and in various contexts. They design a range of brand collateral in response to a given brief. Students develop and deliver their design concepts by sharing them in a design critique, then use constructive feedback to inform the refinement and delivery of design solutions.

A row of airplane tails from different airlines, each with distinct colorful logos and designs, parked side by side at an airport terminal.
Branding in action. A group of freshly painted airline logos on a fleet of grounded 737 Max-8 jets parked in storage at Boeing Field. Seattle, Washington, USA. 14 April, 2020 (Image: VDB Photos@shutterstock.com).

outcome

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What students need to do
ON COMPLETION OF THIS UNIT THE STUDENT SHOULD BE ABLE TO
  • create visual language for a business or brand using the Develop and Deliver stages of the VCD design process.

(VCE VCD Study Design 2024 – 28 p. 23.)

Introduction

In the ever-evolving landscape of design, the influence of branding stands as an undeniable force shaping consumers’ perceptions and preferences. This section delves into the impact that effective branding wields, transcending mere visual aesthetics to become a potent catalyst for consumer connection and loyalty. Brands, like cultural beacons, guide the evolution of design trends and represent the values and narratives that resonate with audiences. As designers navigate the dynamic intersection of form and function, understanding the power of branding becomes paramount. From iconic logos that encapsulate a company's ethos to immersive brand experiences that captivate the senses, this Area of Study discusses the symbiotic relationship between Visual Language and branding, emphasising the pivotal role it plays in not only shaping individual projects but also in defining the collective symbology of our commercial landscape. 

Logos

At the heart of a branding campaign is a logo. Whilst we all live in a landscape that is dominated by logos, my Apple computer, my TW Steel watch, my Mitsubishi car, my Samsung TV, my students’ Frank Green water bottles and the Kinder chocolates I love to eat, how many of us stop to think exactly how a logo can encode and communicate the values and ideals of a business or an organisation. The truth is they do it quite conceptually. To be clear, logos embody ideas with Visual Language and Visual Language communicates and evokes emotions with symbols, metaphors and other visual stimuli. During their history, three forms of logos have evolved. These are the word mark, the pictorial mark and the abstract or conceptual mark.

Word Mark
A word mark consists primarily of text. It may be the company's name or a brand, often stylised in a unique font or with custom lettering to create a distinctive visual identity. The Coca-Cola logo is a classic word mark. The distinctive, flowing script of the brand's name has become instantly recognisable worldwide.

Pictorial Mark
A pictorial mark is a logo that relies on a visual symbol or icon to represent a brand. It is a recognisable image that is associated with the company and can stand alone without the company name. Pictorial marks seldom resemble the products an organisation sells, rather, they are pictorial in that they resemble, in a literal way, the name of the company. Some well-known examples of pictorial marks that represent the name of the company with a picture are Penguin Books, Apple, Shell and Target.

Abstract Mark
Abstract marks use unique, non-representational shapes, symbols, or forms to convey a brand's identity. These marks often don't resemble anything specific but are designed to evoke a certain feeling or association. Abstract marks aim not to represent the name of the organisation, nor the goods it sells but its inner spirit.  For example, the Nike Swoosh is a classic abstract mark. It's a simple, fluid design that has come to symbolise movement, speed, and athleticism. Other examples of abstract marks are Mastercard and Slack.

These three types of logos are not mutually exclusive, and many logos incorporate elements of more than one type. Additionally, the choice of logotype often depends on the brand's identity, target audience, and the message the company wants to convey.

Branding collateral

Flat illustration showing a car, a hat, a T-shirt, stationery, and a smartphone, each featuring a square logo in white, gray, and yellow, all on a gray background.

What is collateral? Branding collateral refers to ways the brand can be used. Collateral is considered in the design stage because a good brand is adaptable. Examples of collateral include; stationary, websites, cups, caps, cars, aprons and packaging.  

Learn about branding and identity.

How Apple and Nike have influenced people.

Designing a brand identity from scratch.

The brief and IP

Design has the power to shape user behaviours and transform interactions between individuals and products. Students will consider economic, technological, cultural, and social contexts, and how designers can create solutions that resonate with users and promote positive outcomes. Additionally, students will explore how design plays a crucial role in addressing environmental concerns, focusing on sustainability, and minimizing negative impacts. Understanding the influence of design on these various aspects is essential for creating meaningful and effective designs.

key knowledge

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What we will learn about
key knowledge points for this outcome
  • the role of the brief in developing and evaluating design solutions
  • legal and ethical obligations of designers relating to copyright and intellectual property

(VCE VCD Study Design 2024-28, p. 23)

The brief 

The design of visual identity usually begins with a Brief from a client. Students in VCD learn about the function of a brief and how to write one.

A branding brief is a bit different from the other kinds of creative briefs. A brief for branding or re-branding needs to focus more on the story behind the company, the mission, the core values and business goals. It needs to define how this company is different from all the others in their competitors’ space. Remember, if several different brands are supplying the same kinds of products, why do customers choose a particular brand? Brand equals psychology in the mind of the target audience or user, and that’s something that designers need to tap into.

A brief in VCD sets the direction for the designer. It defines components such as;

  • the communication need
  • the nature of the anticipated target audience or users
  • the purpose
  • the context
  • constraints and expectations
  • deliverables (known in VCD as presentation formats)

A branding brief documents a full suite of branding guidelines and collateral. Check out some examples of branding by agency North from New South Wales.

You would be surprised to see how far agencies go to define a corporation’s goals, values and sometimes, dreams. Don’t take my word for it, look at Honda’s ‘Book of Dreams’. You’ll know what I’m talking about.

Honda Global Brand Slogan, 'The Power of Dreams How We Move You'. 

branding package Example 

Melbourne designer Louise Brough created a brand package for a bedding cover company that works in the online space. Consider how the designers uses Visual Language and brand collateral to create a cohesive collection that communicates a particular feeling about ‘Hey Duvet’. 

A collage showing a woman unpacking and fluffing a duvet, close-ups of a zipper, illustrated assembly instructions, and the text Hey DUVET with a cloud design.
Hey DUVET logo with Hey in cursive, a cloud graphic, and DUVET in bold uppercase letters.
A stylish white bedding box with illustrated figures and Hey DUVET branding. The open lid shows step-by-step instructions and simple drawings for using the duvet. The background is teal.
A collection of stylized illustrations showing various sleeping positions, featuring solo sleepers, pairs, and pets, on pillows and beds, against a black background.
A branding package designed for online duvet cover retailer, Hey Duvet. Designed by Melbourne freelance designer, Louis Brough.

DESIGN EVALUATION CRITERIA 

The design concepts that students make to satisfy the objectives in a Brief given to them will be evaluated by comparing their work with Design Criteria. Students will write these criteria by synthesising elements from the Brief, during the assessment task. 

LEGAL AND ETHICAL OBLIGATIONS OF DESIGNERS 

Before we get started on designing, it’s a great time to jump back a bit and make sure we understand the rules around creating visual identities and using other’s creative work. When students create a visual identity for a brand they will be creating Intellectual Property (IP). But how many of us understand the rules around Copyright? Jump over to the page on IP and Copyright to find out what student designers need to know. 

Jump to
For further information on the Brief and IP & Copyright, click the links at right.
A yellow lightbulb with rays shines above lines of text, all inside a blue circle, symbolizing creativity and innovative ideas within design constraints or meeting design criteria in writing or content creation.
Brief
A logo featuring four overlapping colored circles with the large black letters C, T, M, and R in each circle, creating the acronym CTMRP. The circles are blue, pink, yellow, and gray.
IP & Copyright

task

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Show I know ...
1.1 Research and analyse logos

Ensure you have read the section on the three kinds of logos, above. Do some research and collect at least nine different examples of logos. Collect three each of work marks, pictorial marks and abstract marks. Try to collect old and contemporary examples. Sort them and describe them, referring to how selected design elements and principles are used to encode and communicate ideas to different audiences.

You will need this research material for the assessment task.

1.2 Define values and goals 
Collect logos from three different companies operating in the same retail or service space. For example, companies making running shoes, TV streaming networks or cars. Label them in the three categories; wordmarks, pictorial marks and abstract marks. Put them on a piece of paper and underneath each logo describe the values or the personalities of the companies, as you know them, in ways that show the differences between them.
1.3 Understand a brief 
Check out the page on the Brief here. Your teacher may assign each table group in your class one different heading from the list of headings on the page. Each group should describe each heading, giving at least one example, and then share their answers with the class. Take notes from your peers. 
1.4 Write a brief for a rebrand 

Consider a soft-drink brand you know. Imagine this brand wants to reposition itself into a different kind of market. They may want to change the age group, gender, socio-economic or cultural target audience they appeal to. Follow these steps;

  • Describe the company and its existing target audience market
  • Describe a different target audience market that they want to appeal to
  • Write a brief for the rebrand, paying particular attention to the mission values of the rebrand and the constraints and expectations that should be placed on the visual identity for the rebrand
1.5 Design criteria 
Read the amazing story of the current Toyota logo. From the text on the page describing what each part of the logo’s shape, form, layout and arrangement represents, identify five design criteria that could have been used to evaluate potential design concepts that may have been drawn in the Development phase of the Design Process. 
1.6 IP and Copyright 
Read the page on IP & Copyright. Do Task 1.1 from that page, ‘I used to think, but now I know’.
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Design Process

Designing a logo would normally take a whole Design Process to complete. However, the assessment task for this Area of Study focuses only on the Develop and Deliver stages of the Design Process, by having students work from a given Brief. This saves them the time they would have spent figuring out a design problem in the Discover stage, and then researching the needs of their audience and writing a brief in the Define stage.

 Students will use freehand sketching to visualise ideas in the Development stage. They will then use manual and digital methods to refine and resolve their design concepts and solutions in the Deliver stage.

key knowledge

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What we will learn about
key knowledge points for this outcome
  • methods used to generate, refine and resolve communication design solutions
  • the role of divergent and convergent thinking in a design process

(VCE VCD Study Design 2024-28, p. 23)

Generating, refining and resolving communication design

A handwritten brainstorming sheet showing logo ideas for a company called Brewed. It features various styles of the word Brewed, sketched icons, and notes about design elements like leaves, circles, and color choices.

A lovely page of ideas for a brand visualised in small drawings. How many different ideas can you count? Jesse Briffa.

A handwritten brainstorming sheet titled Development of Concepts → Refinement (Manual Methods) shows sketch ideas and notes for a logo using the word Brewed, with leaf graphics and various font and layout experiments.

Here you see Jess is developing and refining one design concept for the brand. Jesse Briffa.

A visual identity guide for Brewed with logo variations, color palette, typefaces, packaging designs for different teas, and examples of signage and a business card. The guide emphasizes clear, nature-inspired branding.

A mock-up showing the resolved design solution for a branding presentation. Jesse Briffa.

The Double Diamond Design Process requires the use of two different kinds of design thinking. These are Divergent and Convergent thinking.

Divergent thinking means thinking outwards. It’s like how an explosion looks. Bits going everywhere! Ideas, ideas and more ideas exploding outwards until every possibility has been tried! No time for evaluation here. Students explore the use of Design Elements and Principles and methods, media and materials. There are routines and strategies to help with Divergent thinking. They can be found on the page linked below.

Convergent thinking means moving closer to a single point of resolution. This entails, evaluating ideas against Design Criteria drawn from the brief. Students refine and resolve the use of Visual Language including the Design Elements and Principles, methods, media and materials, symbols and conventions for designs in the fields of Messages. All the time, creating mock-ups and testing design concepts until the criteria in the Brief are fully met. There are also routines and strategies to help with Convergent thinking. They can be found on the page lined below.

Designing a logo example

Designer Shantanu Kuma gives  a quick, five-minute overview of visualising ideas with manual sketching, choosing a colour palette,  then developing and resolving concepts with a vector-based media application.

Logo deep dive

Press the image on the right to enter a world of detailed logo design. Download this PDF on the evolution and architecture of the Pepsi logo, from the world-famous branding agency, Peter Arnell. Their accounts include Apple, Nespresso, Pepsi and DKNY. What can we learn?
Three circles side by side: a solid red circle on the left, a white circle with a gray outline in the center, and a solid blue circle on the right.

task

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Show I know ...
2.1 What? Where? When?

Students work in pairs or small groups. View the full Double Diamond Design Process model, draw it and annotate it with Divergent and Convergent thinking. Position the following activities in the correct places on your Design Process drawing.

  • Presenting Design Solutions
  • Writing a brief
  • Surveying a target audience
  • Selecting preferred ideas
  • Resolving design concepts
  • Defining a Design Problem
  • Generating ideas
  • Testing Ideas in a Design Critique
2.2 Methods and Media

View the video above. Watch how the designer’s work transitions from freehand sketching to digital-based media. Discuss and suggest reasons why each method and media are used at different stages of the Design Process.

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Visual language

To communicate ideas and information and influence audiences or users, one needs first to get their attention. Engagement is paramount. Without attention, information will be garbled and lost. Designers use the emotive power of Visual Language; colours, typography, other elements and principles of design, images, layout, symbols, methods and media to encode ideas and information in clear and concise ways. In this section, students will explore the heart of Visual Communication; and how designers influence people.

key knowledge

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What we will learn about
key knowledge points for this outcome
  • techniques for engaging and influencing audiences or users using visual language
  • the features and functions of design elements and principles, including typographic conventions and Gestalt principles of visual perception
  • manual and digital methods, media and materials used to develop and produce communication design solutions

(VCE VCD Study Design 2024-28, p. 23)

Shape form colour contrast

Nothing says more about values, ideas and concepts than opening visualisations for a moving picture production. A designer has to capture the whole idea of a show in a few short scenes. Watch the video below. Immerse yourself in a wonderful animation of simply, the elements and principles of design. What's really inside a network TV morning show? Watch as tension builds and jealousy abounds as coloured balls collide and fight to keep their place on tilting squares.
Hazel Baird Design Director, Elastic

“It was all going to be about chaos, going against the grain, and office politics, human behaviors. When Angus mentioned circles—I'm a huge fan of Saul Bass and a huge fan of Paul Rand, so my mind went to that style, and I knew we could do something really cool graphically with those elements. I have a degree in graphic design, so I'm really into that kind of thing, and composition, and the way things look in color. It happened really quickly. I think I did it in a day.”

Hazel Baird interviewed in Muse By Clio, Tim Nudd, 24 August, 202o. (Accessed 24 September, 2023).

The opening credits from streaming TV series 'Morning Wars', 2019. Apple TV+.

How to engage and influence audiences using visual language

This section will explore the ways Visual Language can be used to engage and influence audiences or users. Given that designs can communicate ideas, information and concepts and evoke emotions and responses in audiences or users – all with Visual Language, how do designers do it? How do they engage and influence?

Visual Language is a multi-layered mode of communication. Visual Language contains many elements and devices that enable designers to encode messages. The components of Visual Language include;

  • The Elements of Design
  • The Principles of Design including the Gestalt Principles of Visual Perception
  • Methods, media and materials
  • Pictorial and symbolic components
  • Type and typographic conventions
  • Other conventions for combining and presenting components of Visual Language

For further information on Visual Language click here.

Forever at Home. Louise Brough.

"Mexican brand Forever At Home make furniture so good you’ll start cancelling on friends and never leave the house. They wanted
to refresh their brand to show that they are bright, fun, playful and clever. As their furniture is a with a modern take on a retro feel we did the same with the branding so we did a complete brand overhaul.

They create customisable furniture for their customers and we wanted to give them a brand which they could customise and create exactly what they wanted we did this by bringing in pattern and fun, custom characters to bring personality, who can interact with the photographs of the chairs. We gave them a shiny new logo, updated their website and social, all new collateral and even designed the shop front & interior for their new store in Roma Norte, Mexico City."

“Louise's rebrand has helped us attract a whole new audience, both to our physical and online store. She created an identity unique to us which reflects our values and our personality, and we absolutely love it.

It was such an enjoyable, collaborative process! Louise really listened and understood our goals and she helped us become a more memorable brand. I can definitely recommend working with Louise.”

This text is taken from the Forever at Home, project page. (Accessed 12 December, 2023).

Visual language in action

How do you create playful? How do designers draw audiences in? How can furniture be made to look fun and friendly? Explore Brough’s light, funny and playful use of line, shape, colour, contrast, figure-ground, balance, proportion, type and images evoking enjoyment. This is pure visual language. And it works.

Illustration of a person with long dark hair, sitting and reading an orange book. They wear a light top and colorful, patterned yellow pants with leaves and abstract shapes.
A branding package designed for furniture retailer, Forever at Home. Designed by Melbourne freelance designer, Louis Brough.
Black handwritten-style text reads FOREVER at HOME on a transparent background.
A person wearing a green beanie and a blue patterned sweater sits on a yellow chair reading a book, while a small dog with yellow and white fur sleeps curled up on the floor beside them.
Here's a quick video showing the sketching process used by Melbourne freelance designer, Louis Brough.

Gestalt Principles of Visual Perception

The Gestalt Principles of Visual Perception involve the psychology of perception (the process of seeing and understanding what one sees). Perception is aided with heuristics, mental shortcuts, that can be used to reduce cognitive load. Grouping objects, along with making generalisations speed up the process of perception. I don’t see trees, I see a forest. Watch these two videos explain Gestalt Principles of Visual Perception. Then explore each subsequent video on each Gestalt Principle of Visual Perception. Head to the page on these amazing helpful principles of design.

Watch the two videos below for an introduction to Gestalt Principles of Visual Perception.

Imperfect Perception: Illusions, Gestalt Principles of Grouping, and Language Relativism

The Gestalt Principles for User Interface Design

Proximity
An image features design elements of two red apples and one yellow apple at the top, with eight grayscale apples arranged in two rows below them on a white circular background.
Continuity
A dark gray circle features two curved lines made of blue dots—one bright, one light—resembling a stylized letter S. The striking design elements create a modern and dynamic visual effect.
Similarity
Illustration of apples and oranges in a circular frame: three rows of gray fruits, with vibrant red apples and yellow oranges—each with a green leaf—standing out as striking design elements among the neutral tones.
Closure
A bold, stylized black letter A with geometric lines and distinct design elements on a white circular background, featuring sharp angles and an extended right leg.
Common Fate
A stylized illustration featuring design elements: a finger pressing a button on a rectangular keypad with sixteen square buttons, set against a light green circular background.
Figure-Ground
A graphic featuring bold design elements: a large yellow left-pointing arrow and a right-pointing arrow overlapping on a purple background, with segments of each arrow missing where they intersect.
Focal point
A blue circle with concentric light blue and white shapes inside, topped by a small red circle near the upper right edge, creating an abstract, eye-like design featuring striking design elements.

Methods media and materials

Before we get started on designing, it’s a great time to jump back a bit and make sure we understand the rules around creating visual identities and using other’s creative work. When students create a visual identity for a brand they will be creating Intellectual Property (IP). But how many of us understand the rules around Copyright? Jump over to the page on IP and Copyright to find out what student designers need to know.

Students will use a variety of methods, media and materials for the development of ideas for this branding solution. These components are expressive elements depending on the aesthetic qualities that are embedded into their shapes and forms.

A digital illustration workspace showing six circular flag designs: UK, rainbow pride, crescent with star, Indigenous Australian, Vietnam, and one with two royal guards holding a UK flag. Editing panels and guides are visible.

The vector-based digital media application, Adobe Illustrator ® is essential for developing fully scalable logos used for branding.

Jump to
For further information on the Design Elements, the Gestalt Principles of Visual Perception and Visual Language, click the links at right.
An orange circle with key design elements: a white lowercase letter a, a white vertical line, a white hexagon above the a, and a shaded 3D cube to the left of the line.
Design Elements
A stylized lowercase letter a on a green circular background, with a white horizontal line above it and a blue and white 3D cube on top, set against a teal background.
Gestalt Principles
A solid black heart shape centered on a red circular background with a dark gradient along the edges.
Visual Language

task

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3.1 What is visual language?
Create an A3 page titled ‘Visual Language’. List the components of Visual Language. Collect a vintage record cover then identify as many components of Visual Language as you can. In your annotations, explain how two components function to communicate ideas through their use of aesthetics or symbolism.
3.2 How can visual communications influence audiences or users?

View the video above. Choose one logo and explain how it uses two symbols or metaphors (something that represents something else) to influence audiences. In this context, to influence is to ask audience members to think something. What is it we want them to think about the brand and how has the designer evoked that thought?

3.3 Identify Design Elements and Principles

Create an A3 page titled ‘Design Elements and Principles’. Collect as few logos as you can to be able to identify all 18 Design Elements and Principles. (Don’t forget there are two Balances and two Patterns!). Identify them in annotations.

3.4 Identify typographic conventions
Visit the section on How Type Speaks. Create an A3 page titled ‘How Type Speaks’. List each of the ways to set or adjust type shown on the page. Then choose one technique and use it to create an example of its use in Adobe Illustrator ®. Add it to the page.
3.5 Identify Gestalt Principles of Visual Perception

Create an A3 page titled ‘Gestalt Principles of Visual Perception. Collect as few examples of Interactive Experience design (website, phone screen, phone app, etc.) as you can to be able to identify all the Gestalt Principles of Visual Perception. Identify them in annotations.

3.6 Explain Gestalt Principles of Visual Perception

Choose one of the Gestalt Principles of Visual Perception you identified in Task 2.5. Explain how it functions to improve a user’s experience of the Interactive Experience.

3.7 Identify methods and media

Imagine you have been asked to design a logo or icon to be used for a new social media communication app. The target audience is primary school kids under 13, gender inclusive, and the values of the company are to provide a warm, safe and secure environment for online communication.

Choose any three media from this list;

  • paint
  • coloured pencils
  • coloured paper
  • textas
  • crayons

Visualise three possible ideas for the logo. In each design idea emphasise one of the three values, warm, safe and secure separately.

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Critique and Evaluation

Presenting a student’s design ideas and concepts to peers in a design critique is a collaborative way for students to receive constructive feedback. Hearing from people with different perspectives is an efficient form of Convergent thinking. Students are allowed to both justify their ideas and articulate their decision-making process and receive information about the effectiveness of their design concepts.

key knowledge

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What we will learn about
key knowledge points for this outcome
  • techniques to present and critique design ideas
  • techniques to deliver and respond to constructive feedback
  • the extent to which resolved design solutions meet the requirements of the brief
  • appropriate design terminology.

(VCE VCD Study Design 2024-28, p. 23)

Critique

A Design Critique is a collaborative technique for evaluating design ideas and concepts. However, it needs rules and formats to ensure it delivers constructive feedback for the presenters. Students can find an outline of how to prepare for and present a critique here.

Before the critique, students can create a form that can be used to survey fellow students during and after a design critique. It is important to record feedback so students can revisit it and modify their design concepts accordingly.

Design solutions meet the requirements of the brief

In the assessment task for this Area of Study, students will develop Design Evaluation Criteria from the brief that is given to them. Using these criteria, students will evaluate the effectiveness of the Design Solutions they have developed and resolved. Students can also justify their evaluations by using a Critical Thinking routine such as the ones found on this page.

task

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4.1 Design critique

Read the section on the Design Critique above and the page linked. Discuss the benefits of participating in a Design Critique

4.2 Design criteria

Consider Branding design. Write five design evaluation criteria that you think should apply to all logos. Discuss your answers in class. Would the five design criteria apply to all logos in all contexts?

4.3 Evaluate logos
Locate and collect three different logos from the internet. Make sure that they are in as different kinds of businesses as you can. Create a scorecard like the one here with your Design Criteria from task 4.2 and rate the effectiveness of the three logos. Explain why you have chosen a winner, with the other students at your table.
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