A red delivery truck with a white airplane icon and motion lines on its side, symbolizing fast or express shipping, on a light grey and blue background.
The image is completely blank with a plain white background and no visible objects, text, or features.
The image is completely blank with a plain white background and no visible objects, text, or features.
The image is completely blank with a plain white background and no visible objects, text, or features.
The image is completely blank with a plain white background and no visible objects, text, or features.
The image is completely blank with a plain white background and no visible objects, text, or features.
VCD 2024

Deliver.

Whilst ‘to deliver’ is simply to dispatch a finished product to a client, the Deliver phase of the VCD Double Diamond design process is much more than that. It is during this phase that designers take the raw materials, the visualisations made in response to inspiration and investigation and turn them into deliverable design solutions. Thus, the artist Picasso referred to in the introduction to the Develop phase, would in the Deliver stage, consider his numerous sketches and oil paint studies, evaluating, recomposing and enlarging, until the composition and the use of materials and media truly reflect his every intention and a masterpiece can be revealed.

A large white semi-truck drives down a long, straight road through a dry, open landscape with low vegetation and distant hills under a clear blue sky.
Cezary-Wojtkowski@Shutterstock.com

Takeaways

Black and white icon of a cheeseburger with lettuce and a cold drink in a cup with a straw, representing fast food.
Good to go
Deliver

The VCD Deliver phase is when students turn their developed design concepts into polished, final solutions ready to present to clients. Students apply critical thinking to evaluate and choose their best ideas, then refine them using professional conventions and create suitable presentation formats.

  • Critical evaluation drives smart decisions.
    Students use analytical tools like Pugh Matrix, SWOT analysis, and other critical thinking strategies to evaluate their design concepts against the brief's criteria objectively. This systematic approach ensures the strongest ideas are chosen for final development rather than relying solely on personal preference.
  • Professional conventions Matter
    Each design field has established conventions that must be learned and applied, from typography rules in poster design to Australian Standards for technical drawings. Understanding and using these professional practices make student work credible.
  • Mock-ups enable real-world testing
    Creating prototypes, models, or mock-ups allows students to test their designs with actual users and receive valuable feedback before finalising solutions. This iterative process of presenting, testing, and refining ensures designs truly meet user needs and brief requirements.
  • Presentation format requires design
    The way final solutions are presented to clients is itself a design challenge requiring careful consideration of visual language, layout conventions, and audience needs. A well-designed presentation format enhances the impact and professionalism of the design solutions being delivered.

Introduction

In the Deliver phase, students use critical thinking strategies to evaluate the success of their design ideas against the design criteria they set in the brief and in response to feedback they received in a Design Critique. They learn and use conventions of the design disciplines within which they are working, hone materials, methods and media and refine and resolve the use of Design Elements and Principles in design concepts. They pitch, test and evaluate mock-ups and prototypes of design concepts in real contexts and receive real-time feedback data to drive the resolution of design ideas so that they communicate the client’s intention. Students choose appropriate presentation formats and use conventions of those formats to present ideas and concepts for their clients.

Skills used in the Discover phase include:

  • use critical thinking strategies to reveal data about design ideas and evaluate the success of ideas against design criteria and select preferred concepts for refinement and resolution
  • resolve design concepts for feedback
    • select and use media and materials to resolve the communication of ideas, aesthetic qualities
    • select and use conventions including Design Elements and Principles appropriate for methods chosen to resolve the communication of ideas, aesthetic qualities and information
  • prepare and deliver design concepts as mock-ups or prototypes for a Design Critique or a Pitch (for the School Assessed Task in Unit 4), receive and analyse and act on feedback
  • select and use presentation formats to deliver design solutions to the client to satisfy the needs of users or users and the information found in earlier research
    • use relevant components of visual language, including conventions of design disciplines, to deliver effective visual communications that address the requirements and constraints in the brief

The Deliver phase uses Convergent Thinking.

Evaluate and select ideas

The first step in the Deliver phase is for students to use Critical Design Thinking strategies to reveal data about their design ideas, evaluate the success of their ideas against design criteria and select preferred concepts for refinement and resolution.

Critical thinking

Students consider the range of design ideas created in the Develop phase of the Design Process. They also consider the Brief, the analysis of their Human-Centred-Design research and the Design Evaluation criteria they wrote during the Define phase. Using all of these components they make a rough selection of a range of ideas, or concepts then conduct a formal Critical Design Thinking analysis to evaluate and select the ideas most suited to the needs of their audience or users.

Critical Design Thinking routines or strategies that can be used include the Four Field Matrix, the Pugh Matrix, P.M.I. and P.O.O.C.H, S.W.O.T. and Six Thinking Hats ™ or other perspective-taking exercises. Students should choose the most appropriate ones to suit the design discipline they are working in. The Pugh Matrix is well suited to this stage of the Deliver phase because it gives design ideas a score that can be used to justify the selection of design concepts.

Selecting ideas or concepts

A Pugh prioritization matrix compares four vehicle concepts with hand-drawn sketches, scored against five criteria. Each concept has a score out of 10 per criterion, with totals calculated at the bottom of each column.
A Pugh Matrix. Eunice Abis.
Handwritten SWOT analysis chart for Lost Weekend with four quadrants (strengths, weaknesses, opportunities, threats), doodles of a compass, martini glass, and LOST title. Text discusses critical thinking points.
A S.W.O.T. analysis. Tiea Sacco.
A black-and-white chart titled Development of concepts: POOCH, showing labeled diagrams and text in four columns: Problem, Options, Outcomes, and Choice, describing ideas for scaling and combining furniture in architectural spaces.
A P.O.O.C.H. analysis. Ann Nguyen.
A flowchart titled POOCH presents a problem about rebranding a pet organisation, with three concept designs and their outcomes below each. The chart concludes with a summary of the chosen concept for a new visual identity.
A P.O.O.C.H. with P.M.I. analysis. Amy Nguyen.

task

Image
Show I know ...
1.1 Select Design ideas or concepts
Visit the page on Convergent Thinking for Critical Design Thinking strategies to use for the evaluation and selection of design ideas. Choose an appropriate strategy to use. Construct a page in your visual diary to illustrate the use of a Design Thinking strategy. Analyse the data, label and justify your selection of concepts referring to the Design Evaluation Criteria and use appropriate design terminology.
Jump to

Resolve design concepts for feedback

Students refine and resolve several design concepts for each communication need shown in the brief. They use media and materials creatively to support aesthetic qualities and begin to incorporate conventions of the design disciplines within which they are working. This stage of the Deliver phase is iterative where students may flick back to the Discover phase, revisiting their research, target audience or user data and initial design ideas, whilst developing each design concept.

Resolve MEDIA AND MATERIALS

Students select and use media and materials creatively to resolve the communication of ideas and aesthetic qualities in design concepts. They consider the messages and ideas they are hoping to communicate to their target audience or users. Students are mindful that methods, media and materials are communicative components of design, each capable of evoking different emotions and feelings through aesthetic qualities. Students may revisit this table from the Develop phase of the Design Process to refine design concepts.
Two architectural renderings of a café interior show seating areas, counters, and decor with handwritten notes describing material choices, furniture layout, wall treatments, and design rationale. The space features a modern and eclectic aesthetic.
Resolving the appearance of a cafe by using a range of materials with a digital process. Kate Naylor.
A collage of six screenshots showcases a 3D interior design for a cafe, including views of the counter, dining area, service bar, kitchen, storage room, and an accessible bathroom. Short descriptive texts accompany each image.
Resolving the appearance of a restaurant by using a range of materials with a digital 3D process. Alyssa Ngo.

Resolve CONVENTIONS, Design Elements & Principles

As students develop and refine the design concepts they begin to incorporate conventions used within the design disciplines they are working. The term convention refers to accepted practices or rules used within design fields and disciplines. Conventions are often strategies for the use of Design Elements and Principles. Some examples of conventions within particular design disciplines include;

Messages
Posters, flyers, magazine

  • type and typography, mast-heads, puffs, scale and proportion of components, colour schemes, tone of language, images, use of Gestalt Principles of Visual Perception

Interactive Experiences
Web sites, app designs, kiosks

  • Navigation and structure, screen sizes, animation, sounds, user feedback, type and typography, colour schemes, icons, styles and consistency, user accessibility, use of Gestalt Principles of Visual Perception

Objects
Industrial designs, fashion

  • Conceptions of good design, Australian Standards conventions for technical drawings, scale, ergonomics, controls, sustainability, principles of Circular Design, 3D CAD and actual models, renderings, properties of materials

Environments
Buildings, Landscapes, Set Designs, Virtual landscapes

  • Form, void, sight lines, Australian Standards conventions for technical drawings, 3D CAD and actual models, renderings, properties of materials, characteristics of light and shade, sustainability
A scanned page displays six different Thin Ice logo designs, each featuring silhouetted female figures in various poses with stylized text and different gradient backgrounds. Handwritten notes are seen below each design.
Resolving design concepts with Design Elements and Principles. Monique Pretto.
A sheet of twelve Blue Indigo loyalty cards in purple and black, each with ten circles numbered 1–10, some filled in, and social media icons at the bottom right of each card.
Resolving design concepts with Design Elements and Principles. Catriona Thompson.
Two black-and-white game poster concepts: one says JACK IS COMING with a splattered emblem, the other BEWARE THE RIPPER with a bloody knife above a gear. Both are dated 14.11.16 and titled THE UNIMAGINABLES.
Resolving design concepts with Design Elements and Principles. Navishka Fernando.
Engineering technical drawing of a 3rd angle orthogonal block showing top, front, and right side views with dimensions, including a circular hole, a radius edge, and labeled measurements in millimeters.
Using Australian Standards conventions for technical drawing.
A design development board shows rounded rectangular cafe floor plans with furniture layouts, labels, and explanatory text describing interior design concepts, symmetry, and customer experience ideas for optimizing cafe space.
Using architectural conventions whilst resolving concepts for a cafe design. Alyssa Ngo.
Architectural site plan showing the proposed design for a residential property, including building footprint, garden areas, surrounding trees, measurements, annotations, and legend, all detailed on a white background.
A professional environmental drawing uses all the conventions for architectural drawing.

task

Image
Show I know ...
2.1 Methods, media and materials

Develop each design concept further by refining the use of selected methods, media and materials.

2.2 Conventions, Design elements and principles

Develop each design concept further by refining the use of Design Elements and Principles and incorporating conventions that are relevant to the design field and discipline within which you are designing.

2.3 Gather and annotate

Whilst developing and refining your design ideas, don’t forget to illustrate your visual diary and annotate your work to describe your design journey. Write comments that describe and justify design decisions, document iterations you make and reflect on your learning.

Jump to

Present mock-ups

The next part of the Deliver phase is for students to reveal their ideas to their class for testing and evaluation. As designers refine their concepts getting closer to satisfying the constraints of the brief and meeting the needs of their audiences or users, such convergence can prevent them from hearing different and valid perspectives. Showing, testing and obtaining feedback about design concepts provides students with opportunities to strengthen and resolve them further.

Create Mock-ups

Students prepare mock-ups or prototypes for a Design Critique or a Pitch (for the School Assessed Task in Unit 4), receive and analyse and act on feedback. A mock-up is a way to present a design concept to a client, members of a target audience or users, or design peers. Examples of mock-ups suitable for the Deliver phase include;

  • A branding presentation board
  • A model
  • A high-fidelity prototype
  • An assembled packaging design
  • A map, flyer, brochure or magazine
  • Pictures of communication designs in context
  • A three-dimensional rendering
  • Technical drawings
  • 100% scale prints of design
  • A storyboard or wireframe to represent an interactive experience design

It is worth remembering that a mock-up for getting feedback is not a final presentation. Students do not have to spend time on making a presentation. Just the design or prototype itself is sufficient to show for feedback.

CAUTION

Image
Good to know
Mock-up emulators

A quick search on the internet will reveal a huge range of free applications and template files that will allow students to place a logo, for example into a range of contexts automatically. Teachers and students are advised that web applications or the use of AI (artificial intelligence) for creating mock-ups of designs are not permitted in VCE VCD. The reason for this is that students must have creative control over the making and presentation of their work at all times. Students are encouraged to make mock-ups using technology that is available to them, to present their ideas authentically, according to their own specific context.

Functioning prototypes

The VCE VCD Study Design and rules for School-Based Assessment do not require students to make fully functioning prototypes. Students are required to present their ideas using illustrations, storyboards, wire-frames, technical drawings or prototypes that demonstrate aesthetic qualities and provide information on how a design might function for a user. Whilst some functionality may be appropriate for an industrial design it is not a requirement of the study.

Mock-ups

A coffee cup, glass, and three coffee bags with MAXS COFFEE HOUSE and a dog logo are displayed on a wooden surface, with a blurred background. The bags are labeled Pure Arabica.

Sample coffee logos mocked-up in context using Adobe Dimension.

A barista wearing a green apron with a poodle logo and Maxs Coffee House text pours steamed milk into a paper coffee cup with the same logo and text.

Sample coffee logo mocked-up in context using Adobe Photoshop.

Mockup of a cafe interior design showing a floor plan with tables, seating, counter, and kitchen, plus 3D views and labeled elevations (north, east, south, west) of the cafe layout.

A student mock-up of cafe design for presentation one. Alyssa Ngo.

Mockup showing a green watercolor logo with leaves on business cards, coffee cups, and shopping bags for a brand called Greener. The logo and brand identity are unified across all items.

A branding set mock-up for presentation two. Alyssa Ngo.

Illustration of two smiling women in black shirts above a retro-style sign reading DnA Catering in bold red and white letters on a green and teal background.

A mock-up of a logo using a manual illustration and vector media application. Alana Lacy.

A set of t-shirt mockups displays various placements and styles of a geometric logo on white and blue shirts, along with descriptive notes below each design exploring texture, size, and visual weight.

A mock-up showing a range of T-Shirt designs. Amy Nguyen.

task

Image
Show I know ...
3.1 Create Mock-ups

Create one mock-up for each communication need. You may wish to show a design in a simulated context as part of your mock-up. Consider using a suitable scale for environmental and industrial designs, or a scale of 1:1 or 100% if possible, for messages and interactive experiences.

Jump to

Deliver design solutions

Delivering design solutions is the final stage of the Design Process. During this stage, students organise presentation drawings, models, prototypes or other design solutions into formats to present to their clients or end users. Students choose appropriate presentation formats and use Visual Language and conventions to fulfil the objectives of their brief.

Presentation formats

Students select final presentation formats to deliver design solutions to the client to satisfy the needs of users and address the information they found in earlier research. During the Define phase of the Design Process, students may have identified some ‘possible presentation formats’ in their brief. It is at this stage they choose the most effective presentation format for use in communicating ideas and addressing the needs of their audiences and users.

In senior VCD, a presentation format is a structure for the organisation of (usually) a group of design solutions or presentation drawings. There are accepted conventions on how to lay out and identify out components on a field or background. Students are required to treat the design of a presentation format in a focussed and intentional way – as they did for the design of each part of the presentation.

Visual Language in presentation formats

Students are required to conduct some additional research at this stage and learn how designers use relevant components of Visual Language, including conventions of design disciplines, to create effective presentations that address the requirements and constraints in the brief.

Each design field, and often the disciplines within each, has evolved conventions on how they create effective presentations for clients, users and even the general public. In addition, students who create technical drawings will be aware that conventions such as the Australian Standards Conventions need to be learnt and used consistently when creating presentation formats.

The use of Visual Language in presentation formats includes the use of Design Elements and Principles, the Gestalt Principles of Visual Perception and the appropriate use of methods, media and materials. Each of these components has a role to play in communicating ideas or information, evoking emotions or feelings and giving an engaging and rewarding experience for a viewer, audience member or user.

A design presentation displays a game logo in various color schemes, a dark game poster with JACK IS COMING in red, and game covers for PC, PS4, and Xbox, all labeled UNIMAGINABLES.
A presentation board with separate components for a complex presentation. Navishka Fernando.
A branding mockup for the Melbourne Art History Culture Museum shows a style guide, stationery, logo designs, website displayed on a laptop, hoodie, and phone case, all featuring a modern red, black, and white color scheme.
A branding presentation. Jacques Keane.
A minimalist architectural model with boxy, modern buildings in white and gray tones, surrounded by small black silhouette figures representing people.
A model housing development.
Architectural presentation board featuring a detailed first-floor plan, site plan, building elevations, and perspective renderings of a modern house, including interior and exterior views, with text and technical annotations.
An environmenatal presentation comprising two and three-dimensional presentations with technical drawing conventions.

task

Image
Show I know ...
4.1 Select presentation format
View a range of presentation formats on this page. Consider the tasks shown at the bottom of the page. These will assist you in choosing the best presentation format for your brief.
4.2 Mini-design process

Conduct a mini-design process, where you will learn the conventions that are used by professional designers when they create presentation formats. Use shortened versions of the Discover, Define and Develop phases of the Design Process to learn about and design a layout for your presentation. Draw a range of alternative layouts for your presentations.

4.3 Incorporate technical drawing conventions
your presentation drawings require it, learn, use and check the use of technical drawing conventions to Australian Standards. You can find summaries of technical drawing conventions by accessing links from the Methods page.
4.4 Make presentations

Using the development work done in Task 4.2 complete the final version of a presentation format to be used for the submission of design solutions, for assessment.

Jump to