Unit 2 Outcome 2 | assessment task | Published: May 19, 2024 | Revised: June 27, 2025






Cultural ownership
and design.
How do designers evolve culturally appropriate design practices?
VCD UNIT 2 AOS 2
Diversity,
depth & communication
This task is in the field of Messages.
Students will demonstrate their understanding of ethical and legal responsibilities and culturally appropriate design practices in a theory and a practical task.
Target Learning suggests students prepare an annotated visual report explaining how designers in one or more researched case studies demonstrated ethical and legal obligations and used culturally appropriate design practices when using indigenous knowledge.
In the practical task, students are encouraged to work in pairs, playing the roles of client and designer. Here, they will each design a set of personal iconography that represents or captures elements of their partner’s identity or life story.
outcome

What students need to do
ON COMPLETION OF THIS UNIT THE STUDENT SHOULD BE ABLE TO
-
apply culturally appropriate design practices and understand the designer’s ethical and legal responsibilities when designing personal iconography.
(VCE VCD Study Design 2024 – 28 p. 29. )
Model answer
annotated visual report

Personal iconography

A set of six icons depicting six different parts of a teacher’s day using culturally appropriate iconography. This is the ruled version. Check out the freehand version in the worked answer below.
VCD Design process
The VCD design process is a framework that illustrates the process designers use. It is based on a model conceived by the UK Design Council in 2003. There are four stages to the VCD double diamond design process. Discover, Define, Develop and Deliver. Each uses different kinds of thinking. Sometimes designers need to think outside the box. Thinking outwards is called Divergent Thinking. At other times, they are trying to narrow and refine their ideas. This is called Convergent Thinking. The Design Process structures everything a designer does, from generating their first inspiration to delivering a design solution to their client.
Areas of study in Target Learning VCD emphasise different stages of the VCD Design process.

The VCD double diamond design process. Note the positions of Divergent and Convergent thinking.

Discover
Use Divergent Thinking to challenge assumptions and explore design problems and opportunities.


Define
Use Convergent Thinking to analyse, evaluate and present information for Human-Centred design.


Develop
Use Divergent Thinking to challenge assumptions, test and explore ideas with unexpected results.


Deliver
Use Convergent Thinking to evaluate, refine, resolve and present design solutions to meet audiences and users' needs.

Graphic indicators representing each stage of the design process used in Target Learning VCD.
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Annotated visual report
In this section of the assessment task, students will demonstrate their understanding of designers' ethical and legal responsibilities regarding ownership and intellectual property and describe culturally appropriate design practices that have been used in independently researched case studies involving Indigenous Knowledge. They will also examine and analyse the work of Aboriginal and Torres Strait Islander peoples to help inform their personal iconography in the following task.
key skills

How I will demonstrate skills and knowledge
key Skills points for this outcome
- describe the ethical and legal responsibilities of the designer and how issues such as ownership and intellectual property impact design practice
- describe and apply culturally appropriate design practices
- analyse the work and practices of Aboriginal and Torres Strait Islander designers
(VCE VCD Study Design 2024-28, p. 29)
Introduction
Target Learning recommends that students complete an annotated visual report (see study design, p. 31) explaining the three areas described in the above-mentioned Key skills.
This task's first stage will be locating a case study to inform the annotated visual report. Several case studies are linked from the Learning page for this Area of Study. Students will choose a case study, collect one or more images and examine it through the lenses of the following concepts. (The numbers in the text refer to the 10 Best Practice Protocols in the International Indigenous Design Charter).
Background
After finding a case study, students should describe the project. They should give the title, date, client, designer, purpose and location, using Western terminology and the indigenous name and describe the kind of Country it is in.
Students then identify areas of Indigenous Knowledge that were sought or incorporated into the design solution. Indigenous Knowledge may be present in art, pattern or design motifs, local knowledge and map making, language and place names, culture and history, song lines, or in other ways. (5)
Ethical and legal responsibilities
Students will examine, identify and describe any ethical and legal responsibilities of the case study designer, referring to specific parts of the project. Ethical issues may refer to traditional Indigenous Knowledge holders' ethical and moral rights and ensuring that Indigenous Knowledge is acknowledged appropriately and remains the property of Indigenous custodians (5).
Legal responsibilities include obtaining permissions (9) for copyright Indigenous Knowledge (IK) and other laws regarding accessibility, building regulations, and ownership of images and typefaces. Students explain how issues such as ownership and intellectual property impact the design practice evident in their case study.
Culturally appropriate design practices
Collaboration
Students will investigate instances where designers or project managers collaborated with local indigenous people, traditional owners, elders or Knowledge Holders during the design process. This may have been informed by protocols such as the International Indigenous Design Charter, explained on the Learning Page.
Students begin by identifying and discussing ways indigenous people were involved and then graduate to explaining how consultation, collaboration and involvement reflected indigenous leadership (1) and self-determination (2) aims.
Deep Listening
They identify and describe evidence of deep listening skills (4) and consultation that was specific to a particular community (3), leading to a regionally sensitive design outcome. Deep listening involves having an ‘ear to the ground’ and working at an Indigenous pace. Remember, for Australian aboriginal people, time is deep. Consultants listen to what is said and recognise what is not said may be equally important. Students look for and find ways the outcome leads to shared knowledge (6) that remains aware of Indigenous cultural and historical realities.
Shared Benefits and Impact
Students explain how the design outcome enables Indigenous people to share in the project's benefits (7). They ask questions about how delivering a commercial design solution improves Indigenous lifestyles and livelihoods.
They consider the impact of the design solution (8). They question if the project protects the environment, is sustainable and respects indigenous cultures; past, present and future. They explain how the project meets the aim of this protocol.
Indigenous art and design
task

Show I know ...
1.1 Choose Case Study
1.2 Background
Describe the project. Give the title, date, client, designer, purpose and location, using Western terminology and the indigenous name and describe the kind of Country it is in.
1.3 Identify indigenous knowledge
Identify areas of Indigenous Knowledge evident in the design solution. (See the note describing Indigenous Knowledge above).
1.4 Ethical and legal responsibilities
Identify and describe any ethical and legal responsibilities of the case study designer, referring to specific parts of the project. (See the note describing ethical, legal and moral responsibilities and ownership above).
1.5 Culturally Appropriate Design Practices
1.5a Collaboration
Explain where designers or project managers collaborated with local indigenous people, traditional owners, elders or Knowledge Holders during the design process. Identify and discuss how indigenous people were involved and explain how consultation, collaboration and involvement enabled indigenous leadership and self-determination.
1.5b Deep listening
Identify and describe evidence of deep listening or consultation that was specific to a particular community. Explain ways the outcome leads to shared knowledge that remains aware of Indigenous cultural and historical realities.
1.5c Shared benefits
Explain how Indigenous people to share in the project's benefits. Explain how delivering a commercial design solution improves Indigenous lifestyles and livelihoods.
1.5d Design Impact
Consider the impact of the design solution. Explain how the project protects the environment, is sustainable, and respects indigenous cultures, past, present and future.
1.6 Indigenous art and design
Collect, identify and analyse images of local or regional work of Aboriginal and Torres Strait Islander artists and designers. These may be part of the project you examined or other art and design works. Analyse the use of Visual Language, including the characteristics of design elements and principles and methods, media and materials, aesthetic qualities and function. (Remember to record the URL of images for your report). This analysis may help inform the next part of the assessment task, the personal iconography.
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Personal iconography
In this section, students will apply their knowledge by visualising and developing a set of culturally appropriate personal icons that represent a person’s connections with routine, culture, community or place. This is a mini-design process task using manual and digital media.
key skills

How I will demonstrate skills and knowledge
key Skills points for this outcome
- select and use a range of appropriate manual and digital methods, media, materials and design elements and principles to develop personal iconography
- use divergent and convergent thinking strategies to generate ideas and resolve design solutions
- use terminology aligned with culturally appropriate design practice.
(VCE VCD Study Design 2024-28, p. 28)
Introduction
In this activity, students will demonstrate their understanding of how visual language is used in iconography in culturally appropriate, inclusive and accessible ways. Target Learning suggests that to make this design job more authentic; students should work in pairs, each taking turns as a client and then a designer. The client gets to choose which topic a set of icons is made for them, and the designer gets to visualise, develop, resolve and present design solutions for their partners.
Brief

What I am designing
Client
Each student’s partner acts as the client
Communication need
Design a set of original icons representing six aspects of your client’s chosen theme.
Audience and users
Your classmates, Year 11 students, families and those attending your college exhibition are the target audience. Your client is the user of the icon set.
Purpose
The purpose of the icons is to illustrate aspects of your client’s theme.
Context
The icons will be seen at your college exhibition and in your client’s personal design collection. They may choose to post them on a blog or a social media post.
Constraints
- Use visual language to communicate ideas or evoke emotions
- Use stylisation to create iconic representations of ideas or emotions
- Use visual language consistently and cohesively
- Each icon is exported as a .png
Presentation format
A printed A3 presentation of the set of icons. A zip file of exported icons as .png files for use on a website.

Discover
Use Divergent Thinking to challenge assumptions and explore design problems and opportunities.

Divergent Thinking
Divergent thinking means exploring new possibilities and being open-minded when finding unexpected information, images, ideas and styles. Designers use Divergent Thinking techniques at the beginning of the Design Process to explore and understand the Design Problem. Students will begin this task by finding out about their partner in a research interview and then conducting research from secondary sources, such as the Internet. They will then synthesise their findings by visualising design ideas for a new set of icons to represent their partner’s theme.
Getting started
Each student considers the following categories for which a set of icons could be made, then chooses one or devises another. Their partner will then interview them and visualise icons based on the interview results and their research.
Suggested themes include:
- Personality characteristics
- Interests or hobbies
- Activities or times of the day
- Feelings or emotions
- Connections to country
- Aspects of a person’s environment
research
Primary Research Interview
Students conduct an interview with their partner. They establish and record their theme, then ask them to identify six different facets or stages they experience within the theme. Students record the six facets.
Secondary Research
Students research a wide range of icons in use. These icons could be from digital, print or on object designs. Students create a page to present their research. They annotate the learning they have made through examining icons.

Develop
Use Divergent Thinking to challenge assumptions, test and explore ideas with unexpected results.

Design ideas
Students Visualise a range of ideas using manual media to explore ways components of visual language can represent a person's characteristics. They should begin with line drawings to enable them to explore the designated areas freely without making too many assumptions about how ideas and images should be expressed.

This image shows a brainstorm about all the stages of a typical teacher’s day. I will use this list for the visualisation drawings in the next step. The three drawings on the right show a bit of experimentation with design elements. The three trial icons each emphasise shape, line and tone. From this experiment, I chose to use line.

In this experiment, I had chosen line as the main component of visual language to be emphasised. I also decided to use 2D representations in all but one of the design ideas. Somehow, I just couldn’t see a TV on a wall in 2D.

I wasn’t convinced I should emphasise line, so I made another series of experiments to test out ideas more. The media is markers.

I quite enjoyed the lunch idea with tone and colour, so I made one with cut paper just to see.

In the end I decided icons that emphasise shape would be too much like all the usual Target Learning icons, so I decided to go back to line. Here is the set of six chosen events.
task

Show I know ...
Teachers may follow the directions on this page, where students are asked to work in pairs. Alternatively, they may ask students to choose a topic and work individually.
2.1 Meet with client/ Human-Centred Research
2.2 Secondary research
2.3 Visualise design ideas
Create a range of ideas representing one or more of the stages in the theme you or your partner selected.
2.4 Experiment with aesthetics and media
Make a range of experiments trialling and emphasising different design elements such as shape, line and tone. Explore a range of manual media, including pencils, coloured pencils, markers, papers, etc.
2.5 Annotate divergent thinking
Explain and evaluate the experiments with design elements and manual media and materials. Describe and explain the design ideas that best represent the ideas in the theme.
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Deliver
Use Convergent Thinking to evaluate, refine, resolve and present design solutions to meet audiences and users' needs.

Convergent Thinking
Students present two or three different design concepts to their partner, who is acting as their client. Here, they gain and record feedback about the effectiveness of their design concepts. Take turns to present and then deliver constructive feedback to each other.
Develop concepts and resolve design solutions
Use appropriate digital media such as Adobe Illustrator ® to develop and resolve design concepts. The images below show several stages students may use on the way to the resolution of their design solutions.

The first stage was to block out each icon with shapes using the digital media of Adobe Illustrator ®. This enabled me to work out how shapes would be layered to create a sense of depth. I used tone to ensure the icons remained legible.

I worked with a pen on a Wacom tablet, tracing outlines of the shapes with a thick stroke using the brush tool.

Once I had traced all the shapes, it was time to delete unwanted nodes. It took quite a bit of time to clean up all the lines and balance each image. I really enjoyed the use of the Gestalt Principle of Visual Perception, closure on these.

A set of icons needs to work together coherently. I chose to use a square format for each. This image shows how each icon lay before they were reworked into balanced, square compositions.

When each icon was finished, they were dragged into the Asset Export area. They were exported as indicated in the brief.

This shot of the folder shows each exported file ready for submission.
task

Show I know ...
3.1 Present ideas for feedback
Present two or three design concepts to your client for consideration. Allow them to give constructive feedback. Record their observations in a paragraph with the heading ‘Convergent Thinking’.
3.2 Synthesise feedback
Under the same heading of ‘Convergent Thinking’, summarise and synthesise the feedback you received in Task 3.1. Annotate your designs to describe the aspects your client thought did and did not meet their requirements. Signpost ways the designs could be improved, beside relevant images.
3.3 Develop design concepts
Develop one of the design concepts using digital media. Emphasise selected design elements and principles, including the Gestalt Principles of Visual Perception.
3.4 Resolve design solutions
Resolve the chosen design concept, particularly how your six icons work together. Ensure they each have the same visual weight and the same stylistic characteristics. Make alterations to the composition and balance as you go.
3.5 Export design solutions
Group and export each icon as a separate file that can be presented for your client.
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Annotations
Students annotate their design solutions, acknowledging culturally appropriate design practices. They may refer to legal and ethical concerns such as copyright and ownership, and cultural and racial inclusiveness in their image-making.

This example is a presentation drawing of the set of freehand icons made for this project. The ruled version is at the top of the page in the Model Answer.
task

Show I know ...
4.1 Annotate design journey
Annotate each page of your folio. Evaluate your design ideas, explaining how your selections of design elements, principles, media and materials meet your client's needs and preferences. Discuss ethical, legal and culturally appropriate design strategies you used to deliver design solutions.
4.2 Present design solutions
Create an A3 presentation for your set of icons. Add title information and labels. Print and submit for assessment.
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assessment criteria
Below is a broad indication of the evidence a student should show.
Click here to purchase a complete assessment rubric for this task.
The extent to which the student:
- describes the ethical and legal responsibilities of the designer and how issues such as ownership and intellectual property impact design practice
- describes and applies culturally appropriate design practices
- analyses the work and practices of Aboriginal and Torres Strait Islander designers
- selects and uses a range of appropriate manual and digital methods, media, materials and design elements and principles to develop personal iconography
- uses divergent and convergent thinking strategies to generate ideas and resolve design solutions
- uses terminology aligned with culturally appropriate design practice.
Please note: To achieve good marks in criteria-based assessment, you must include some work for each part of the task. Spread your time evenly across the tasks.