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The image is completely blank with a plain white background and no visible objects, text, or features.
The image is completely blank with a plain white background and no visible objects, text, or features.
The image is completely blank with a plain white background and no visible objects, text, or features.
The image is completely blank with a plain white background and no visible objects, text, or features.

VCD Divergent Thinking.

VCD 2024

What could
I do?

Divergent thinking is about opening your mind to new possibilities. It's about going on that exploring journey not knowing what you might find. It's about being open to new ideas, even when you're refining the perfect design. It's about coming around again- iterating in the design process. Designers use Divergent thinking twice in the VCD Double Diamond design process.

Takeaways

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Good to go
Divergent thinking

Divergent thinking is about opening your mind to new possibilities and going on an exploring journey, not knowing what you might find. It means keeping an open mind, challenging assumptions about a problem while being open to new ideas and iterating in the design process.

  • Divergent thinking happens twice in the design process with different purposes. In the left diamond, it involves seeking ideas, insights, information and perspectives freely in the widest range of contexts, while in the right diamond, it focuses on trialling, expanding, combining and building on concepts using visual language in unexpected ways.
  • Time limits and constraints can actually boost creative thinking. Setting strict time limits like 2–5-minute sprints increases your capacity as a creative thinker and works as a brain workout. Rather than needing endless time, quick bursts of focused creativity often produce the most productive and innovative results.
  • Innovation often comes from combining existing elements rather than creating something completely original. Techniques like forced connections, imagining how famous people would design something, or using SCAMPER to modify existing ideas can lead to breakthrough concepts. Building on the past and making unexpected associations is a key path to creative solutions.
  • Breaking normal working methods opens up new creative possibilities. Working differently by drawing with your non-dominant hand, using unconventional materials, deconstructing and reconstructing designs, or trying alternative grid systems can refresh your thinking. These techniques help you abandon rules and discover approaches you wouldn't find through conventional methods.

Pushing outwards, expanding horizons

Divergent thinking means keeping an open mind, challenging assumptions and finding new understandings about a problem. Divergent thinking in the left diamond of the VCD Design Process refers to ideas, insights, information and perspectives that are sought and expanded freely in the widest range of contexts. Divergent thinking in the right diamond refers to trailing, expanding, combining and building on ideas and concepts using visual language in multiple and sometimes unexpected ways.

Let’s explore ways to use divergent thinking:

Divergent Thinking routines

Find below a large range of strategies and routines to promote the use of divergent thinking. They are arranged so that ones used earlier in the Design Process appear first and then those shown later are used in the later phase.

Teachers may set these routines as activities, or students may select the most appropriate ones.

Mind-map

A solid, light blue circle centered on a white background.
Purpose

A Mind Map is a technique to help explore and understand the scope of a design need.
It is used at the discovery stage of a design process to help students define a problem and consider as many different ways as possible to approach solving a design need.

Method

Place the topic or design need at the centre of the page.

Create branches reaching radially from the centre by writing words associated with one way of looking at the topic. Colour can be used to separate the branches visually.

Organise the words (usually done as they are written) into topics or themes like the styles, or materials used.

Mind-maps can be a combination of words and imagery. They are also useful for making links between ideas. This can be done with arrows and connectors. Students should check with their teachers exactly how a mind map is to be prepared as there are different styles of Mind-maps that might be required for assessment.

Reference
Lupton, E(Editor)2011, Graphic Design Thinking: Beyond Brainstorming,Princeton Architectural Press, NewYork
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Know the back-story

A chair with a red backrest, blue seat, and black frame accented with yellow tips. The style is geometric and abstract. The number 1917 appears above the chair.
Purpose
To understand the lineage of objects. An informed designer is one who builds on the past. Will help when you come to make links between past and student designs.
Method

Research widely using a range of on and offline resources. Collect pictures of the most significant designs in the category of your object at different points in history. Find out how designs are linked to stylistic or artistic movements. Find out what social or technological motivations there were for the designs. Why were they made like they were made, then?

Sort your images to reveal trends. These might be in the use of colour, materials, forms or details.

Reference

Ingledew, J 2016, How to have great ideas. A guide to creative thinking, Laurence King Publishing, London.

Images: Red and blue chair 1917. Gerrit Rietveld. (https://www.chairish.com/product/ 364626/gerrit-rietveld-style-red-blue- chair). Marcel Breuer “B32/Cesca”. 1928. (https://steelform.com/produkt/marcel- breuer-cesca-chair-b32/). Ludwig Mies van der Rohe “Barcelona” 1929-31. (https://www.designcollectors.com/en/ knoll/ludwig-mies-van-der- rohe/chairs/2046-barcelona-chair). Eero Saarinen “Tulip” (https://dominidesign.com/gb/eero- saarinen-dining-chair-tulip-chair-swivel- seat-no-arms.html). Charles & Ray Eames “Lounge". 1956. (https://www.1stdibs.com/furniture/ seating/lounge-chairs/eames-670- lounge-chair-ottoman/id-f_1961442/).
Arne Jacobsen “Egg”. 1958.
(https://fritzhansen.com/en/egg). Verner Panton “Stacking Chair”. 1960. (https://www.dwr.com/dining-chairs-and- stools/panton-chair/6044.html? lang=en_US)

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CONSUMER AUDIENCE PROFILES

A large, solid, pale yellow circle on a white background.
Purpose
To create a visual outline of the type of person that use products one is researching. The consumer profile is a simple representation of the characteristics of the target audience including; what they look like, audience characteristics (demographics and psychographics) their purchasing preferences, lifestyles, past times, holidays they go on and brands they buy.
Method

Determine the target audience for the design you are researching. Begin with a written profile to describe two or three different consumers of the design. Refer to a wide variety of audience characteristics in your description. Imagine each member of the audience as a real person - create their back story. Detail their lifestyle preferences.

Collect pictures to illustrate the aspects you have identified.

Place the pictures carefully on a clean layout using a crisp white background. Use hierarchy to draw attention to headings and key images.

Reference
Slade-Brooking, K 2016, Creating a Brand Identity. A guide for designers, Laurence King Publishing, London.
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GO FOR THE REAL - PHOTOS AND SCRAPBOOKING

Close-up of a circular design featuring a red surface with six raised square studs and a diagonal yellow section on the right side. The shapes and colors create an abstract, geometric pattern.
A tiny group of photos from my recent trip to The States. It could be your home town.
Purpose
For inspiration of course! But this time it's real. Of course, blind collecting does not amount to authentic research for a folio for assessment. Students must keep in mind that only research material that relates to their investigation guided by their brief is to be included in their visual diary.
Method

Get out from behind your desk. So many books discuss the need for 'real' research experiences, yet so few of us do it. Take a walk around your home. Give yourself one hour to take fifty photos on your phone. Look up, down. Find the details in buildings, footpaths and shop windows.

Collect bits of paper everywhere you go. Free newspapers and postcards. Put them in a box. Put them in folders. Keep track of the years you collect them. Buy old magazines for 20c at the opp shop. Wait till you hold them. Forget about pixel pictures on your computer. Real is real and that's inspirational. If you're collecting for research for a folio, make it relevant.

Reference
This one's my idea.
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SEE, THINK, WONDER

Blue circle with the words See Think Wonder written in large white bold letters, arranged vertically in the center.
Purpose
Helps students make careful observations and meaningful interpretations. Used at the beginning of an investigation.
Method
Create a table pro forma with columns for 'see', 'think', 'wonder'. Have students look at an image and write down the things they see. Share ideas. Then ask 'What do you think about that?' or 'What do you think is going on?'. Share ideas. Finally, ask 'What does what you have seen make you wonder?' Share ideas.
Reference
HARVARD GRADUATE SCHOOL OF EDUCATION, PROJECT ZERO. http://www.pz.harvard.edu/si /default/files/See%20Think% Wonder_2.pdf
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FORCED CONNECTIONS

A solid grey circle is centered on a white background.
Purpose
Innovation is frequently achieved by combining two or more products rather than by conceiving a totally original one. It's like making a pun, totally funny, yet useful. You will not be aware but so many new products are born this way. You need to know the back story and make the associations.
Method
Consider the function of a design you want to create. Park that idea. Now take the form or aesthetics of another totally unrelated design. Fuse them and see what happens. Here's a totally new idea, automatically.
Reference

Lupton, E (Editor) 2011, Graphic Design Thinking: Beyond Brainstorming, Princeton Architectural Press, New York.

Images: Victorian Chaise Lounge Dormeuse.(https://victorianfurniture.us/product/victorian- chaise-lounge-dormeuse/) Douglas DC3 1936-1950. (http://rvnewsletter.blogspot.com/2010_07_01_archive.html) Lockheed lounge by Marc Newson, 1988. (http://marc-newson.com/lockheed- lounge/) Sharp GF-9494 (22W) picture by Stephen Michael Barnette, 2007. (https://commons.wikimedia.org/wiki/File:Sharp_GF- 9494_(22W)_Ghetto_Blaster.jpg) Renegade 2.5KVA 6HP Portable Generator. (https://www.tradetools.com/product- range/outdoor-power- equipment/generators/renegade-25kva- 6hp-portable-generator)

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WHAT IF SOMEONE ELSE WAS DESIGNING THIS?

A bright pink circle with the word Barbie written in large, bold white letters in the center.
Purpose
Innovation is frequently achieved by combining two or more products rather than by conceiving a totally original one. It's like making a pun, totally funny, yet useful. You will not be aware but so many new products are born this way. You just need to know the back story and make the associations.
Method

Consider the communication need that was defined in your brief. Choose (or your teacher will allocate you) a person to pretend to be. (See a range of people from which to choose below) Then gather a little information about the experiences the person may have had. Anything we know about their personality, gender and when and where they lived will help us get inside their head.

From that information determine what aesthetic (what something looks like) and functional (how something is made and works) preferences you think they may have had. Would they have liked things simple, complex, traditional, avant-garde, strong, or light, portable, for example.

Finally, pick up your pencil and see what comes. It's entirely up to you. Or should I say, them... Suggestions for personalities to be are:

  • A Geisha
  • Albert Einstein
  • Buddha
  • Isaac Newton
  • Wonder Woman
  • Aristotle
  • Martin Luther King
  • William Shakespeare
  • Mary Quant
  • Sigmund Freud
  • Winston Churchill
  • King Charles
  • Marie Curie
  • Barbie
  • Anne Boleyn
  • Frida Khalo
  • Madonna
  • Ivanka Trump
  • Oprah Winfrey
  • Your teacher
  • Your best friend
Reference
Cornell, A (Editor) 2012, Break Through! 90 Proven Strategies to Overcome Creative Block & Spark your Imagination, Princeton Architectural Press, New York.
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SCAMPER

A grey circle with the words initial design in bold, white lowercase letters centered inside.
Purpose

S.C.A.M.P.E.R. is a set of rules designed to elaborate on ideas by making variations. It can be used at the Develop stage to help form new ideas from existing ones or at the Development stage to help re-form existing ideas.

You may choose to use the whole set of actions or focus on those more relevant to your design.

Method

Begin with one initial drawn idea.

Research the SCAMPER technique to find elaborations on the key questions proposed by each letter of the acronym.

Sketch at least one new design using each letter of SCAMPER as a guide for developing your existing design.

Keep an eye on your brief. New and wacky ideas are good but if you are trying to fulfil a need, try to direct your ideas towards the need described in your brief.

Reference
S.C.A.M.P.E.R. developed by Bob Eberle in 1971 in his book; SCAMPER: Games for Imagination Development. Cited in Wikipedia page (https://en.wikipedia.org wiki/S.C.A.M.P.E.R)
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FURTHER ACTIONS

A pink circle with a white letter M above the word merge in lowercase, both centered.
Purpose

The set of verbs shown here are intended to stimulate experimentation with spatial and volumetric form. This means it would be suited to Industrial or Environmental design. Each action represents a simple concept, pure and without any connotations.

This technique can be used to extend thinking and generate endless possibilities.

Method

Extremely simple from the outset. One should just take an existing form or motif and then apply an action to it. No second guessing in the process, see where it leads.

To extend these actions, apply them in more than one way to each form. Alternatively, apply more than one action to each instance of your form. Furthermore, apply several actions in sequence. For example, one could merge, branch then grade a form.

Don't limit yourself to these operative actions. Test some more;

  • duplicate
  • separate
  • make transparent
  • etc.
Reference
Di Mari, A, Yoo N, 2012, Operative Design: A Catalogue of Spatial Verbs, BIS Publishers, Amsterdam.
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Time limits

A large, pale yellow circle centered on a white background.
Purpose

Do you really need all that time to come up with an idea? Think of a picnic. A car race, a can of Coke, a beach holiday? The picture is instant, isn't it?

Setting strict time limits increases your capacity as a creative thinker. It's a workout for your brain.

Method

Use the timer here and draw 10 different designs using one approach. Take a one-minute break between ideas to think of a new approach. This will be the best, most productive 20 minutes you have ever spent.

Set a timer on your phone for 2 or 5 minutes to draw in more detail. Get used to completing work efficiently.

Reference
This one's my idea too.
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LEAST NUMBER OF SHAPES OR FORMS

A solid orange circle centered on a white background.
Purpose
Less is more. Pair back your designs to increase their effectiveness. Get rid of superficial decoration and reach the core of your idea.
Method

Take one of your ideas then simplify it. Use only one font. One image. Round off corners or sharp edges. Remove distracting backgrounds. Get rid of overlaps.

Eliminate complex forms. Consider if an object could be made with only one form. If not, do it in the least amount.

Reference
Ingledew, J 2016, How to have great ideas. A guide to creative thinking, Laurence King Publishing, London.
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WORK IN A COMPLETELY DIFFERENT WAY

An open sketchbook held with large binder clips displays a minimalist line drawing. The left page spells “MACHINE FREE” in angular letters; the right page has abstract figures and shapes. A handwritten note reads, “life and form again 6.17.”.
Purpose
This is the big refresh. The intention of this creative thinking technique is for you to abandon all rules and try working in a totally different way. I can't tell you how you are going to do that, or what it might look like. That's up to you. In the sketch at left, I drew the iron gate at the Dachau Concentration Camp, Germany, students and some of the landscape using only one line.
Method

The actual way you will work differently is up to you.

Here are some suggestions;

  • draw with one line
  • paint with a scrubbing brush
  • draw with your wrong hand
  • draw with the paper upside down
  • draw with two pencils
  • tear paper for a collage
  • walk around someone as you draw them
  • paint the tires of your bike with black paint and ride around a big piece of paper!
Reference
Cornell, A (Editor) 2012, Break Through! 90 Proven Strategies to Overcome Creative Block & Spark your Imagination, Princeton Architectural Press, New York.
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Sprinting

A large gray letter a in the background with Lorem ipsum dolor sit in bold white text in front, followed by placeholder Latin text in blue below.
Purpose

Do you need all that time to come up with an idea? Think of a picnic. A car race, a can of Coke, a beach holiday? The picture is instant.

Setting strict time limits increases your capacity as a creative thinker. It's a workout for your brain.

Method
Ellen Lupton in her book Graphic Design Thinking: Beyond Brainstorming, 2011, describes a process where we should set parameters, warm up before we start, sprint, then use critical thinking to evaluate our work. Setting parameters means creating rules for the sprinting before one starts. Decide on a group of elements like a limited colour pallet, a couple of typefaces or a fixed layout concept. Warm up by fiicking through some graphics books, magazines or collected samples. No computer. Then work hard for thirty minutes, not counting the warm up in the sprinting time. Get as many variations to your concept done. Save each one or screen shot it for evaluation. Finally print or show your work and get feedback from your peers. Work hard. This job will tire you out. But keep going to the end. Then rest.
Reference
Lupton, E (Editor) 2011, Graphic Design Thinking: Beyond Brainstorming, Princeton Architectural Press, New York.
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ALTERNATIVE GRIDS

A grocery store aisle with glass-door freezers filled with various frozen foods, including ice cream and frozen meals, under bright fluorescent lighting.
Purpose
The purpose of using alternative grids is to break the habit of using a symmetrical layout. There are so many inspiring compositions in the real world that can be used to power original designs.
Method

Observe, Notice. Get out and search for shapes, patterns and fields in the environment around you. Look in buildings, gardens, shops and artworks. Photograph your observations.

Deconstruct. Use tracing paper or place your image in Adobe Illustrator and replicate the composition. Use shape and line to support your analysis.

Organise the content from one of your concepts according to the structure you have identified.

Reference
Lupton, E (Editor) 2011, Graphic Design Thinking: Beyond Brainstorming, Princeton Architectural Press, New York.
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KIT OF PARTS

The word inspiration in bold white lowercase letters is centered on a solid gray background.
Purpose
This exercise is aimed at developing a stylised language derived from existing imagery. The example at left is formed from geometric shapes, but line, tone, and texture could all be used equally as well. Try it differently.
Method

Observe and record stimulus material in the real world. Sketch or use photography to record what you see.

Represent the forms you see in simplified and stylised visual devices using the least amount of shapes, lines, or other design elements. Ensure that your shapes are generic so the same ones can be used in different places to form an image.

Deconstruct your first image into a tool kit of reusable parts.

Build something new from your kit. I tried an alphabet. Another figure or a house would be good. Use the design process. I found I needed to go back to the steps above and modify how I represented my initial figure. When doing the alphabet step I found I needed to make changes to my kit of parts.

Reference
Lupton, E (Editor) 2011, Graphic Design Thinking: Beyond Brainstorming, Princeton Architectural Press, New York.
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Method stations

A gold coin featuring a lowercase letter a engraved in the center, with a textured, sketch-like surface.
Purpose
Each method and media brings with it particular aesthetic and functional qualities. Capitalise on the unique qualities of media and methods. Let them drive the development of our work. A common barrier to the use of this technique is when students try to force media to work in ways that are not natural to them. Don't fight them, use pastels and paint, let them drip and smudge. That's their characteristics. That's development.
Method

As a class

Your teacher might set up various 'method stations' around the room. You will be expected to work around the classroom using as many as you can in timed exercises.

Independently

Think back to every media, method or technique you have ever used in art or vis comm at school. Take one of your concepts. A logo is a great motif for this activity. Then use as many different media, methods or techniques as you can. Work 2d and 3d. Have you ever made a model of a letter?

Reference
This one is my idea too.
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DECONSTRUCTION & RECONSTRUCTION

Image
(Image: From David Carson Design).
Purpose
To enable you to break free of all constraints.
Method

Use any of your images as starting points for deconstruction and eventual reconstruction. Work manual then digital, print it out, cut it up, stick it down, scan it and bring it back to digital again. Cut it, rip it, delete it, scrunch it up, photograph it, disassemble it. How many processes can you give one image?

Check out the new collage work by the master of grunge and deconstruction; David Carson.

Reference
Lupton, E(Editor)2011, Graphic Design Thinking: Beyond Brainstorming, Princeton Architectural Press, NewYork
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