





VCD Convergent Thinking.
What should
I do?
Takeaways

Good to go
Convergent thinking
Convergent thinking is analytical, critical and reflective as designers seek to make sense of information, data, ideas and concepts in order to clarify, reframe and resolve design problems. It involves using strategies to see information, ideas and concepts clearly and evaluate them purposefully.
- Convergent thinking happens twice in the design process. First to sort through research data and reframe the design problem, and second to evaluate design concepts for retention, modification or elimination. This dual application helps designers move from problem understanding to solution selection.
- Evaluation should be logical and reference design criteria from the brief. Rather than making gut decisions, designers use formal methods and tools to assess how well their concepts meet the established requirements. This systematic approach ensures decisions are justified and purposeful.
- Multiple thinking routines and tools are available to support convergent thinking. Techniques like Pugh Matrix, PMI (Plus, Minus, Interesting), SWOT analysis, and Six Thinking Hats provide structured ways to analyse and compare design concepts. These tools can be used individually or collaboratively to power design critiques.
- Convergent thinking often leads to iteration. The reflective analysis may reveal the need to go back and revisit research, data, the brief, or previous ideas. This iterative process is essential for resolving design solutions and improving concepts based on systematic evaluation.
Clarifying and distilling
Convergent thinking means using strategies to see information, ideas and concepts clearly and evaluate them purposefully.
Convergent thinking on the left side of the Double Diamond (first diamond) is intended to sort and analyse a sometimes overwhelming amount of data, viewpoints, perspectives and information gained from surveys, profiles, desk and field research so that it adds meaning to the designer's understanding and consequently their ability to reframe a design problem or need and write a brief.
Convergent thinking on the right side of the Double Diamond (second diamond) is intended to help the designer evaluate the suitability of a design idea or concept with the purpose of retention, modification or elimination. However, evaluation should be done logically and formally, with the designer referencing design criteria from the brief. The first stages of evaluation involve collecting and viewing data about an idea or concept. Concepts can then be compared, again using critical thinking routines. Regarding what to do next, convergent thinking draws on a range of reflective, meta-cognitive strategies that are designed to help the designer reflect on the benefits and other reasons why or why not concepts should be retained. Outcomes of reflective thinking include iteration - the need to go back and revisit research, data, the brief or previous ideas. Iteration is an important part of the resolution of design solutions.
Convergent critical thinking routines like the ones shown here can be used collaboratively to power design critiques.
Let’s explore ways to use convergent thinking:
Jump to
Convergent Thinking routines
Find below a range of convergent thinking routines and strategies for the clarification and improvement of ideas. They are arranged by routines typically used for critical thinking first and followed by those used for reflective thinking.
Teachers may set these routines as activities, or students may select the most appropriate ones.
PUGH OR PRIORITISATION MATRIX
Purpose
Method
Reference

Jesse Briffa.
SET OUT FOR A PUGH MATRIX
ASPECTS CONTAINED IN THE BRIEF
CONCEPT 1
CONCEPT 2
CONCEPT 3
CONCEPT 4
CONCEPT 5
Jump to
FOUR-FIELD MATRIX
Purpose
Method
Reference
Visual placement

Scored positions

Template

Jump to
P.M.I. (PLUS, MINUS, INTERESTING)

Purpose
Method
Students work to time limits, such as one or two minutes to examine an idea and;
- Identify as many plusses or positive points
- Identify as many minuses or negatives
- Identify as many things that are neither positive nor negative, merely interesting.
Keeping to strict time limits increases engagement and facilitates thinking without judgement. PMI can be done individually or collaboratively. Templates can be found online or simply set options out on a page.
Reference
Jump to
COMPASS POINTS

Purpose
Method
Create a template where students can examine designs from four perspectives. These are;
- E = Excited. What excites you about this idea or proposition? What’s the upside?
- W = Worrisome. What do you find worrisome about this idea or proposition? What’s the downside?
- N = Need to Know. What else do you need to know or find out about this idea or proposition? What additional information would help you to evaluate things?
- S = Stance or Suggestion for Moving Forward. What is your current stance or opinion on the idea or proposition? How might you move forward in your evaluation of this idea or proposition?
This routine can be done individually or collaboratively.
Reference
Jump to
Six Thinking Hats ®
Purpose

RED

Explores emotions, intuition, feelings
YELLOW

Finds the positives in an idea, identifies its strengths, its capacity for adapability
BLACK

GREEN

BLUE

DESCRIPTION
Reference
Use Six Thinking Hats ® for individual evaluation of concepts
Six different perspectives
CONCEPT 1
CONCEPT 2
CONCEPT 3









Where to next?
The most important reason for using a thinking routine is to inform your next moves.
Variations for design critiques
ROUND-ROBIN PERSPECTIVE TAKING
STAKEHOLDERS PERSPECTIVES
A variation of the Six Thinking Hats ® technique is to look at student designs from the perspectives of key stakeholders. Considering the briefs for a selection of ideas students in the class adopt the role of key people who are somehow involved in the creation of the design.
Stakeholders may include people like;
- a member of the target audience a peer designer
- a design critic a media person
- a representative from a business environmental or equal opportunities/ accessibility institution
The three techniques described above can be used to frame the evaluation of designs from key stakeholders’ perspectives. The result will give valuable data to justify selections.
Jump to
JIGSAW/ EXPERTS (VARIATION)

Purpose
Method
Reference
Jump to
Two STARS AND A WISH


Purpose
Method
Jump to
S.W.O.T. (STRENGTHS, WEAKNESSES, OPPORTUNITIES AND THREATS) ANALYSIS

Purpose and method
A S.W.O.T. analysis is a Critical Thinking technique to help students see opportunities and consider threats by evaluating ideas carefully against a brief. It enables them to determine how to see and overcome threats that may be embedded in designs.
- Students copy in ideas they wish to evaluate.
- Describe the strengths of each idea. Consider how they meet the communication need.
- Look hard at each idea critically, keeping in mind the constraints and expectations of the brief. Describe the weaknesses of each.
- Consider the opportunities for the development of your design. How could it be developed? Describe the approach that might lead to improvement.
- Consider threats to your design. Could the design be misinterpreted? Could it be misused? Does it have any associations with other imagery that may create an incorrect meaning? Would it be flexible for reproduction at any size? Could it be adaptable and is it future-proof?
Finally, plot a course for the development of the idea that best meets the brief.
Jump to
P.O.O.C.H. (PROBLEMS, OPTIONS, OUTCOMES, CHOICE)
Purpose and method
P.O.O.C.H. is another Creative Thinking technique to help compare ideas and select the most suitable concept for refinement, and to road- map a path forward in the design process.
Students;
- Locate concepts they wish to compare and evaluate. Prepare a structure for your page.
- Re-focus on the problem. Paraphrase your brief concentrating on the constraints, expectations, purpose and context.
- Copy in concepts for evaluation. These are the options.
- Consider the possible results for each option. These are called outcomes. It helps to evaluate outcomes by handling the pros and cons Describe the strongest and weakest features of each design, considering the brief.
- Finally, students need to make an informed choice of which option to bring forward in the design process. Identify and justify the choice made and how it will be enacted. For instance, students may look at combining parts of options or removing and changing others. Decisions are justified in consideration of the brief.

Jump to
“I USED TO THINK…NOW I THINK”

Purpose
Method
Adapted from the Harvard Graduate School of Education, Project Zero resource on 'I used to think - Now I think'.
Students create a new page for this reflective thinking technique. The teacher clarifies which stage of the Design Process will be the subject of the reflection. The teacher introduces the following two question prompts;
- When you began your Research/ your Generation of Ideas/ Development and Resolution you had some initial ideas on how you could solve the communication need. Write down a couple of sentences to describe your initial understanding and some elements you thought would be important in a successful design solution. Start your paragraph with 'I used to think ' .
- Now that you have been researching/ generating ideas for some time, consider what has changed in your understanding of the product you are doing. Write a brief description of what understandings have changed. Do you remember when your ideas changed? When was it? What was it your learnt that caused your change and deepened your understanding? Start your paragraph with 'Now I think '
The results are written up. They can also be shared with the class to build capacity.
Reference
Jump to
GUIDED QUESTIONS (GIBBS REFLECTIVE CYCLE)

Purpose
Method
Students choose a subject for detailed Reflective Thinking. It could be done at the conclusion of each stage of the Design Process, or even after the Pitch in the SAT. They answer a series of questions based on these prompts (adapted from the Gibbs Reflective cycle).
- Description
Outline and describe what you have done in this stage of the Design Process. Be specific with your description rather than say 'developed my design', explain how you have developed it, and what materials, methods and processes have you used. - Feelings
Describe how you feel about the work you have done. Has it been a successful, rewarding period of work or frustrating? - Evaluation
Explain how effective the work you have done is. Do you think it has brought you closer to solving the communication need/s described in the brief? Did the period of work go as you had planned? Did it take longer or more/ less work than you thought? - Analysis
Identify some reasons that might have impacted on your design journey and made it more difficult or involved than you originally thought. Did you have to learn additional skills? Did you have to do some additional research? Did you have to reframe the way your thought about the design problem? Other factors? - Conclusion
Identify three skills or understandings you might need to develop to improve your process and refocus your work to ensure that it satisfies all of the constraints in the brief. - Action plan
Describe how you will be able to develop the skills or knowledge you identified in the 'conclusion' stage in the next
Reference
Jump to
RED LIGHT, YELLOW LIGHT

Purpose
Method
Students create a new page for this routine. They then examine commonly held ideas around the designs they are making.
- Write down all the ideas that you think apply to design.
- Red Zone = Identify biases shaping a design
Write down any biases self-interest, evidence of self-interest or global generalisations that affect the shape, look or function of the design. - Yellow Zone = Identify any generalisations that have been made
Write down any generalisations about how the design should look or function you made. - Draw conclusions
Write a statement that acknowledges anything from the red or yellow zone you have identified and how you could overcome them in a more original design.